cjl014's Forum Posts

  • 2 posts
  • Hey nimos100 & Nimtrix, yeah it didn't allow me to invert the green arrow ones. But the "is not over sprite condition" is what worked.

    Thanks a lot both of ya'll.

    There's always that one problem that comes up for me that's not too difficult to solve...but I just can't solve it. lol.

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  • <font size="4">Hello,

    <font size="3">*Is this impossible for me to figure out?*</font>

    I'm making a simple carnival shooter game. I'm trying to make a combo system where if you click on the target it adds 1 to "Combo" variable. And if you click on the background(missed the target) it sets "Combo" to 0. Simple right?

    Well not for me....here:

    <img src="http://i193.photobucket.com/albums/z109/flytodac/new/2013-06-2102_38_07-Construct2freeedition-Eventsheet1.png" border="0" />

    ------------------------------------------------------------------------------------------------

    <img src="http://i193.photobucket.com/albums/z109/flytodac/new/2013-06-2102_39_00-Construct2freeedition-Eventsheet1.png" border="0" />

    So instead of doing what it says, it sets the combo to 1..each time I click on a target. So that means it's clicking both the target and the background(which sets it back to 0). So my combo displays 1 every time instead of 1, 2, 3, 4, 5..etc!

    Can anyone help? I honestly been sitting here forever trying to figure this out....

    I don't know how to upload games yet & it's late so this is what it looks like...

    <img src="http://i193.photobucket.com/albums/z109/flytodac/new/2013-06-2103_05_44-Newproject.png" border="0" />

    ..and it will stay at "combo x1" no matter what. Yes the combo works just like the score when I take off the "on-touched tiled background" condition.</font>

  • 2 posts