CitiBOCES's Forum Posts

  • 1 posts
  • My apologies if this is covered somewhere but after digging around I am not sure about the best way to handle this.

    Here is my situation.

    I have a class with 2 sets of student teams (4 students per team). The goal is to create a C3 game where each team is working on their own "level" or map.

    Essentially the premise is that there would be a sharing of assets so that the player can chose from either "world" (map) from a main lobby.

    The question is what is the best way to go about this? How do I get the 4 people on each team to both

    A.) work on their map simultaneously

    B.) Connect the 2 maps via the 3rd basic landing zone

    Can one construct game 'launch' another game? If so that would be a relatively simple way to handle the starting point. If not, then how can we break up the files so independent maps (think levels) can be worked on by students simultaneously.

    I am hopeful this can be done as we purchased 20 licenses already and have the students going through the general tutorials now.

    Thank you in advance for any solutions or advice.

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  • 1 posts