Cipriux's Forum Posts

  • I decided to try to see if a similar project is working on older versions.I had to eliminate "else" condition sice it did not exist in some older versions and replace it with "not overlapping" (only for compatibility and the behavior stays the same).

    I'v been using a project made in r60 to be compatible with newer versions.

    My results:

    r90 and up: Not working

    r88: Not working

    r87: working

    r86: working

    r81: working

    r71: working

    r60: working

    capx made in r60:

    dl.dropbox.com/u/139926126/Forums/Bug_report01/test_overlap_001_v60.capx

  • Link to .capx file (required!):

    dl.dropbox.com/u/139926126/Forums/Bug_report01/bug_report_overlapping_sprites.capx

    Steps to reproduce:

    Variant A:NOT working: Run the capx as it is to see the bug

    Observed result:

    opacity=100 is set for all the blue squares instead of the one selected by the condition

    Steps to reproduce:

    Variant B: working: Disable event 12 and enable event 11

    Observed result:

    opacity=100 is set for the correct sprite

    Steps to reproduce:

    Variant C: working: Disable condition on event 10

    Observed result:

    opacity=100 is set for the correct sprite

    Expected result:

    Action should effect only the big blue square

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Windows 7 Ultimate SP 1, 64 bit

    Construct 2 version: 120.2 personal license

        <img src="https://dl.dropbox.com/u/139926126/Forums/Bug_report01/Capture_bug00a1.PNG" border="0" />

  • blackhornet Thank you for you time. I will submit this as a bug...

  • Also...if I remove the brown container everything is ok

  • blackhornet If I reverse the order of the objects for which the condition is tested..it does not work

    I'm new to Construct and from what I read in the manual...it does not matter if i put "Sprite1 is overlapping Sprite2" or "Sprite2 is overlapping Sprite1"

    But in this simple example the order is important

    Can you please exlpain the logic behind this?

    dl.dropbox.com/u/139926126/Forums/test_overlap_001.capx

  • blackhornet is this a plugin to help debug easely my projects?

    thanks for that

    Any ideas on my example?

  • blackhornet

    Construct says:The project you are opening uses addons that are not installed:

    Plugin 'Chrome Console'

  • blackhornet   Can you please put your capx on a free open server?

    It ask me for user name and password.

  • Anyone from the Construct veterans ??????

    Or at least...ANYONE ?

  • zenox98 It does not matter what UID my object has...that is selected so I can move it with my keyboard.

    The problem is that action : Sprite.Set opacity to 100 is applied to all the Sprites not just for the one the condition was true. Please see the comments inside Event Sheet

  • Please check the next example and someone tell me if this is a bug in Construct or this is a normal behaviour(and why?).

    I did not see enything about this in the manual...Please help...

    [EDIT:] I expect for the action in event 6 to effect only the big blue square , but the action is applied to ALL the blue squares. Is this normal?

    If I disable event 6 and enable event 7 it's working as expected

    Also if I disable first condition in event 4 it's behave as expected (no matter if event 6 or 7 is enabled)

    capx:

    dl.dropbox.com/u/139926126/Forums/test00121111.capx

    html:

    dl.dropbox.com/u/139926126/Forums/test0001256456/index.html

    <img src="https://dl.dropbox.com/u/139926126/Forums/test00121111-png.PNG" border="0" />

  • Nice one

  • Nevermind...I found the problem....It's all good

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  • Hi, I am new to Construct and using it only for one mounth.

    I am working on my first project which is a Pipe Mania clone like.

    I have problems understanding how Construct select objects based on events.

    I read the entire manual, read a lot of posts in the forum but I'm stuck.

    Here is my game

    I use small squares to see if the pipes are intersecting.It seems that the condition is true for the intersected objects, but does not apply the coresponding action to all of them

    dl.dropbox.com/u/139926126/Forums/Nuclear_waste03985039485/index.html

    Sometime it select the correct number of squares..and sometime it does not

    Why Construct don't have a debug tool with break points? Trying to debug in Construct is creazy.

    Any healp appreciated, Sorry for my bad english

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="https://dl.dropbox.com/u/139926126/Forums/Nuclear_waste03985039485/Capture0000443.PNG" border="0" />

  • Thank you guys for the examples. I analyse them right now