cioclod's Forum Posts

  • So, I have this logic (check the attached screenshot)

    When the "block's" travel distance is >50 then it triggers once to spawn another "block".

    Problem is, after it spawns 1 block it doesn't continue to spawn.

    What I want is to have the "block" spawn another "block" EVERYTIME the "block" traveled 50.

    [attachment=0:1j2kikl3][/attachment:1j2kikl3]

  • Can you upload a browser version.

    I will in the next days

  • Really cool game and great fun with simple mechanics. Just rated it 5 stars on the play store

  • Wow, I'm stunned on how great this looks and how professional it is. It's amazing to see what a single guy can do.

    Just one question. Is the game entirely done in construct 2?

  • Nice game. Simple and fun. It's lagging on my Xperia L, but it's a weak smartphone, so you should be fine about it I guess. Also, those wheels (I forgot the name) are spawning one above another.

    Could I ask you how did you make the loader layout? Because mine just appear after ages, when the game is already fully loaded so it doesn't make any difference.

    Firstly, thanks for downloading the game. Really appreciate it

    1) It's not your phone's fault. I did some poor optimization on images and they were hogging up the memory on phones (around 200mb). I made a lot of performance improvements in the last update and it should really smooth now.

    2) Check the attached screenshot on how I made it.

  • The gameplay mechanics are simple: Tap to make the miner jump from one rail to the other while avoiding the gears along the way. Initially I wanted to make an 'endless' game but decided along that in development, because there are tons of endless games out there, to instead create a game with a real end and not just a score race.

    Basically, the game is one huge streamed level that you must progress through to reach the bottom and see what lies there with change in scenery, graphics and a few 'hidden' easter eggs along the way.

    Here's the Google Play Link

    Or QR code if you're not reading from your phone:

    This is my first game, and since I had absolutely no programming or gamedev experience in the past, it was a real challenge for me (even tough the game mechanics are simple), but it was a really fun ride and I gained a lot of knowledge along the way.

    I mainly created it in order to learn and to make the 'foundation' for future games and ideas that I have planned.

    I would really love to hear your feedback and criticism especially on:

    • Is it too hard or too easy?
    • How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
    • Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
    • On a scale of 1-10 how 'fun' did you think it is?
    • Any improvements that you would like to see.
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  • I see in almost all apps, a button where the google leaderboards and achievements display as an overlay over the app.

    Is this possible to be done within Construct 2? If so, how can I "call" that screen?

  • I used another technique: made the left object spawn another object on it's X axis, and when that object collides with the right redbox it destroys it.

    But thank you for your help, your technique is much easier and I will use it in the future.

  • I have some boxes spawning on the left. System creates a left redbox every 1second at a random Y (1500,4000).

    Then I have the boxes spawning on the right. System creates a right redbox every 1second at a random Y (4000,7000).

    Now the problem is, as you can see, they overlap in the sense that their Y's are too close and you can't jump between them (i don't know how to explain). Play the "game" linked and you'll see what i mean. I need a minimum gap between left spawns and right spawns so that the player can jump between that gap.