CinderFlurry's Forum Posts

  • So, I recently exported my game using NWJS, and like it's meant to, it gave me Linux, OS and Windows versions of the game.

    So, I put 'em in a zip and sent them to a friend so they could play, but they can't for some reason.

    They have a Mac, so naturally they would use OSx64/32, yeah?

    They can't find the program for the game anywhere, and since I don't own a Mac, I can't figure out the problem.

    Does anyone know how to help me? I'd really appreciate it ^-^

  • Haha, thanks for all the help everyone. I spent 5 hours working on a solution to it, and figured it out!

  • Bump

  • It says phimaka replied but it's not showing up (╯°□°)╯︵ ┻━┻

  • Only problem is, I haven't exactly been given an explanation of this event lol, it's just been handed to me

    I don't exactly have time to figure it out myself either x.x Please help me out a bit ^-^

  • Thanks! Works like a charm. Just wondering, how can I do more than two backgrounds? Like for example... Oh boy. 8!

    Do I just fade out every other background besides the one I want triggered, or do I fade the last background that was viewable?

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  • Bump!

  • How do I make it so that instead of pushing in and out, it happens when the character reaches a certain point in the map?

    I have it where if the character is overlapping a box, the cavern will fade in, but when he leaves the box, it just flashes and goes back to the grassy background. It won't fade in both ways.. :/

  • Hello! Let's make this super quick!

    A player is in a world where the background is green.

    Suddenly, whoa! Look at that! There's a cave up ahead!

    Naturally, you walk into the cave.

    ..The background is still green. This doesn't really feel like a cave...

    How do I make it so the background FADES into a new cave-like background upon entering the cave?

    I'm sure there's many ways to go about this, and I have a few ideas, but doesn't anyone else know of some simple ideas that I may not have thought of?

    Thanks in advance!

  • I've looked everywhere.

    Every example I receive is too complex for my brain to handle.

    I would really appreciate it if someone showed me how to zoom out when the player is overlapping something.

    Think of it like this:

    There's a castle, but the castle is too big to fit in the whole screen.

    Well, I don't want the whole screen to be zoomed out 24/7, I only want it to zoom out when the player is near the castle. Or in this case, overlapping it.

    Somebody please tell me how to achieve this.

    Can somebody provide me with a capx and an easy explanation of how the events in the capx works?

    Thank you very much.

  • Bump!

  • Damn, this is perfect! Just while we're dealing with this function, is there a way to say "Spawn object every ___ seconds"?

  • I knew I was overthinking it. Thanks a lot!

  • I'm sorry for the really lame question, but for some reason my brain just can't make sense of this.

    Alright, I know how to crouch. I have the animation set up and everything. I even know how to make them crouch at the press of a button, basic stuff.

    My question is, how do I force the player to stop moving when the down button is being held down.

    Once the player lets go of the down button, they will stop crouching and be able to move around again.

    I know this is really basic but for some reason I can't figure it out. Perhaps I'm overthinking it somehow.

    Thanks in advance!

  • Works perfectly, thanks LittleStain!