CigarOfSinatra's Forum Posts

  • I am adding screenshake to my game. I read in the manual about unbounded scrolling. It works great, however it adds a white border to my levels. What will be the best way to standardize the layout so that it works with Unbounded scrolling, and the backgrounds cover the whole canvas.

    Follow the link, the menu screen illustrates what i am talking about.

    Thanks everyone!

  • Prominent It is good to hear that people think the complexity, aka time investment in making it is one of the ways of protecting an idea.

    newt I bet people can always do it better We dont let that stop us tho do we!

  • Im being realistic these days. There is no way my idea is a unique butterfly that should be protected. However, I am near testing phases for my game and I will need to finally have non family and friends do this. Normally I wouldnt care but I recently watched a series of youtube Gamedevelopment talks, panels videos, and a interview with Rami from Vlambeer. They say that cloning is rampant.

    What has been this communities experience with this topic? Is this a unfounded fear? Are there steps I should take to protect my idea as long as I can.

    Again, I know I am not sitting on the "next" game. This is less about me and more about the community in general and how everyone feels.

  • Looking to hire a 2d sprite/background artist. Animation would be great. Game is nearly done and looking to trade Cash for Art.

  • zatyka

    Nice

  • Solved this, using tiny grid of sprites, a counter and a math function that measured the angle between sprites that had spawned another invisible sprite upon detection.

  • Could you use a invisible grid of smaller squares and then using "is not overlapping" divide the uncovered grid squares from the grid squares overlapping and then multply by 100 to get a percent?

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  • I have a player object that is able to move in different ways, circles, ellipses, acute and obtuse angles. I had an idea where when the player object makes a 90 degree turn or another pre-set angle, that the I could write some detection in that notices a right angle movement path has been created, and awards points.

    Not sure if this is possible or feasible, but Im curious none the less!

  • Thank you so much!

  • Trying to recreate grid based movement from pacman esque games. For a reason unkown to me the pacman object teleports to the top left corner of the screen. The movement angles appear to be set correctly.

    W A S D movement.

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