CigarOfSinatra's Forum Posts

  • newt Sure that could work too.

    Maybe both. People who can afford another license buy one. People who cant / dont need, donate a dollar.

  • I have left that in during testing. Once the game goes into beta I will take that out. Its been a useful "cheat" for testing thus far Thanks for trying it.

  • Can we get a donation thread setup in order to get a faster webserver for the forums. I appreciate the nostalgia of surfing the web in circa 1998 it makes me appreciate modern internet. I got 5$ on it.

  • Newest Update:

    Version:0.4, is out today 3/24. It includes a level marking at the start of each new level. Some player experienced mild confusion when buying upgrades but not knowing what level to go back to. This should help remedy that. Massive tutorial update and more optimizations to the sound and code.

    Previous: Updated with level lock system. Now players must progress instead of picking any level from the level select screen. For the remainder of the test however, I will be leaving in the skip to system on the main page for people who want to test newer levels. Currently there are 25 levels. 12 of which are classified as done. The next update will be BETA test! And will have the finalized version of the 25 levels.

    **Mad Scientist: Black hole**

    Mad Scientist http://www.jackrdavis.com/MadScientist

    https://twitter.com/JackRDavis

    A devious mad scientist is bent on destroying the universe by rewinding time!! You have a **near**(1) infinite amount of disposable robots at your disposal to try destroy his labratory! You will have to solve physics based puzzles using gravity, angles, momentum, time-shifting and power-ups! Early alpha but the music,graphics,mechanics, and some of the final animations are in.

    Please test the first ten levels at your leisurely leisure and if you feel inclined I would love to know what you thought of the puzzles, the pacing of difficulty, and likes/dislikes. I am active on twitter and love discussing games on there! Thanks a ton!

    (1) - Limited to current worlds GDP...

    Cheers*

  • I like it. Yellow text could be a different color is only suggestion! It felt juicy and had a real keep me playing vibe to it.

  • Hey everyone! Im showing a sneak peak at an indie game I am designing called Mad Scientist: Blackhole. A depraved scientist wants to rewind the universe and you play a robot sent to destroy his lab and interrupt his evil experiments. This is a physics based puzzle game with lasers, robots, explosions and other gravity and time bending mechanics! And it is my first attempt at making a indie video game. I am going to let it out to be play test next week!

    Game preview is now down. Going into playtesting this week, a new link will be posted.

  • Ah good! Glad you found a fix! That was a fun mental problem to think about!

  • Here is a go at it:

    1) create a instance variable for each "collection" area.

    workerUse = 0

    2)Create a instance variable for the worker:

    workerBusy = 0

    3) When a worker starts to use the "collection" area.

    System > set value > collectionArea.workerUse = 1

    System > set value > worker.workerBusy = 1

    4) On collection area destory:

    System > set value > worker.workerBusy = 0

    System > set value > collectionArea.workerUse = 0

    5)Have an event that tells the worker what do(move,fight,harvest) based off what worker.workerBusy is set too.. 1=fight 2=harvest 3=return to path etc...

  • It should always be where I am touching if you designing a twitch based game. Your game requires that I make precision movements. Give me precision controls.

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  • For example.

    On layout start > set layout.width XXXX

    Is there a way to do this through events instead of editing the project properties?

    Thanks!

  • MultipleChoice

    I think I have this resolved. Thanks for helping jog my brain.

  • MultipleChoice Thank you for the clarification. I am sorry you had to use pictures to help my caveman mind understand.

    I have tried multiple scaling options, all of the ones that are listed. Currently, and its probably different since you last looked (erase your cache) I am using CROP. I fixed the jumping layout by using and event to set pos. There are still little white bars around some of the edges but it is getting better.

  • MultipleChoice 1280x720 is the current resolution or 16:9 aspect.

    Is there anything else I can tell you that may help? As far as positioning, if thats the problem, what do I do? Everything seems to be placed correctly.

  • Bump, need some help on this one. Been working at it all day and cannot find a decent solution or the correct way to implement.

  • The mechanic is solid.

    Some feedback:

    • The ship/triangle/player lags behind the current touch.x/touch.y The animation you use is cute. However as I tried to dodge around circles and squares and make it to the gaps, I found myself dieing not because I hit the wall or obstacle, because the ship doesnt follow my exact movements the path I told it take, and the path it took were different. This caused some frustration.
    • Love the 1x, 2x points area's. Hell Id add more of those, that made me want to stay at the top of screen and score bigger points.
    • The controls will work well on mobile, can be played with 1 finger.

    Good luck on the development