Chudini93's Forum Posts

  • 2 posts
  • dop2000 I shouldn't have 6/7 tilemaps I just messed up smth while I was starting that project and I didn't understand few things. I will definitely solve this

    Thanks for the examples I will definitely check them and try to implement.

    faulknermano

    It looks like I was trying to invent a wheel, but someone done it far better than I would ever done. Thanks for that, I will surely Investigate the Rex's plugins.

    ahh I love you guys. Thanks both of you for replies

    I will give feedback after some time.

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  • Hello guys,

    I am trying to make 2d RPG game with grid movement (one square movement only allowed)

    I already done grid movement for player. I can move all 4 directions and if there is collision on the right for example water I can't even start moving in that direction.

    I found pretty hard to do that on monster.

    What I want to do:

    • Monster can move in 4 directions grid (done but not perfect)
    • Monster can move 1 square which is 16 pixels or don't move at all
    • When there is collision on the right don't allow him to move there, go around that if chasing player.
    • Player chasing (done, but not perfect, sometimes monsters move not 16pixels but less and they are out of their square)
    • When monster will catch player, so player is 1 square from monster, stop moving to him (done, but not perfect, sometimes monster is moving onto player and sometimes monster is out of his grid)
    • When player is not in monster's LOS he should get back to spawn point. (not done)
    • Monster can't go on another monster grid and if there is collision he should always stay in his grid(center of 16pixels square) or go around another monster.
    • Monster should go back to spawn point if not chasing player(grid movement one square at a time)

    What is done:

    • Player can move in grid and collisions are done perfectly.
    • Player
    • Monster is chasing player(target) if he is in certain LOS. Monster is moving one grid at a time(16pixels) with little stop between each move.
    • Monster if doesn't have player in LOS is moving in randomly chosen directions.
    • If monster is near player, is stopping(he should be able to still move, but not into player, but it is too hard)

    What I struggle to do:

    -Monster following player until he is in 1grid LOS, if player will move monster will start chasing again

    now: monster jumps into player and he is not always in his grid.

    -When monster have collision for ex. on the right don't allow him to move there, go around that if chasing player.

    now: When monster in collision with another monster or ground object, he is moving pixel by pixel or stopping.

    Can someone help me with that?

    I found that movement is hardest part for especially on monsters and it already consumed a lot of my time.

    I think that if I complete that part the rest won't be that problem since Construct2 is very enjoyable for me.

    Scan:

    https://www.virustotal.com/#/file/a6455c4b0d44b9764af6cc59702db2a1f130f217e77b40f7e654f4ba0f379f36/detection

    Game: https://drive.google.com/open?id=1vWpEP9UCzIjGVhJTy1BOo9edwPU-_N4M

    Thanks for every advice

    Bartek

  • 2 posts