Chuck Glenn's Forum Posts

  • 12 posts
  • OK, thanks. I'll do some testing.

  • Thanks, so I should make the window 1920x1080?

  • How would I set up the window if I wanted view full screen on a 40" flat pannel and get great resolution?

  • Think I have it working now. I just republished the site as dynamic html rather than html with css.

  • I'm trying to set my game up on an iframe.

    when I go to the iframe page and open it the game shows up fine but the controls (keyboard) don't work. Any ideas why? the game works fine on the page that it's hosted on.

  • thanks! Is there a way to see the timer or countdown on the screen visually somehow tied to the methods mentioned above?

    Also, is there a way to start the timer on a mouse click?

    I have a start page (layout) with a "play" button on it and when that is clicked I'd like the timer to start.

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  • is there an example somewhere of how to setup and use the date plugin?

  • Thank you! Changing it to "Every 60 seconds" works perfect!!

  • Hi Just wondering if anyone might know a solution for this:

    I have this set up:

    Event: System/Time=1 Minute

    Action: System/Go to layout1

    Action: System/Reset global variables to default

    So after 1 minute of game play it goes back to layout1 (beginning of game) and the globals are reset so you can play again.

    The problem is it only works one time. after the second round it dose not reset or time out.

    Is there a way to make it happen every time you play?

    Thanks for any help

  • Thanks, that's working great. I just replaced "on collision with object" to "is overlapping object" and it works smoothly.

    Thanks for the tip!

  • It is probably a simple task but I just need to do this:

    Sprite on collision with object - scale down in size from 100 to 0.

    Not jump from 100 to 0, but shrink down so you see it shrink.

    I'm sure it's an easy one for someone. I'm just not finding it though.

    Thanks for help.

  • would you mind doing a step by step on how you did the reset using "save"?

  • 12 posts