Hello, I am currently working on making a 2D fighting game in Construct and have come up to the issue of having two controllers control two different sprites. I am using mostly platformer behavior and state machines to control attacks. I currently have invisible sprites under Player 1 family and Player 2 family. I have all the different character sprites repeated in two different families (Character 1 and Character 2).
I thought it would work using the Gamepad index numbers, having P1 set as 0 and P2 set as 1, and have alittle bit of repetitive programming listing out commands for each player. It has malfunctioned in different ways depending on what I tweak around, but I feel like I'm missing something.
Is there something with the Gamepad that makes this easy(easier)?
Thanks,!