chriskvideochallenge's Forum Posts

  • 8 posts
  • Hi,

    Is there any way that I can get rid of the border in the multiline box?

    Thanks,

    Chris

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  • Hi Squidoo! :)

    I'm sorry but, it still is not working.

    I have a global variable of Stop=0

    I already set the keyboard to On Space Pressed - System Set Stop to 1

    And on System - Stop=0, Every X seconds - Sprite, Set Animation Frame to floor(random(0,9))

    Am I missing something?

    I forget how you add the +1.

    Thank you so much again!

    • Chris
  • Hi.

    I have now converted to Construct 2, and I have a project where there are squares flashing like Press Your Luck and I need to stop the squares by pressing the Space Bar.

    Any help on this would be greatly appreciated. Thank you so much.

    • Chris
  • Hiya Gentlemen!

    I'm so sorry that I am very late in replying! :( I was in NYC a couple of times as of late as well as I have a full time job.   

    Sadly, the forums won't let me PM you. Can you pm me your email addresses instead? Thanks! :)

    • Chris
  • Hello folks,

    I am based in the New York City/New Jersey Area in the U.S. and I have created an idea for a game show that relies very heavily on computer generated graphics called "Video Challenge" to be shown for broadcast.

    I have started programming the game before, but, I don't have as much time as I used to for programming, so I need your help folks!

    Anybody who is interested, please feel free to reply! I will give you details and graphics later.

    For now I can tell you that this is going to be a retro themed show. I will provide you with the pixel fonts and I will go into very full detail about the graphics and the interface for the game. It's a trivia and word game where winners get to play video games for cash and prizes.

    And at the very least, YOU WILL RECEIVE CREDIT AND RECOGNITION FOR YOUR HELP as my sincere gratitude! Plus more, depending on what my budget allows.

    I look forward to hearing from you nice people! Thank you so much and god bless you all! Take care my friends! :)

    All my best ever,

    Chris Kennedy

  • [quote:yk0ebv1h]Sounds like you were just stopping a normal animation before, and didn't change that to work with your new random animations.

    If you are doing a simple 'Every X milliseconds, set animation frame ...' to animate the squares, then you cannot stop it like you can a normal animation. You should make a global variable to flag whether the squares should animate or not, then only change the frame if it is true.

    Something like so:

    On SPACE key pressed : set global variable 'FlashSquares' to 0

    On F1 key pressed : set global variable 'FlashSquares' to 1

    Global variable 'FlashSquares' equals 1

    Every 100 milliseconds : set the animation frame randomly...

    Hiya Silent Cacophony,

    I have not been on here or have been using Construct in the last few months. I've been tied up heavily during that time.

    I already set the global variables for the key controls, but, I am still unclear as to how do I set the animation frame randomly so that I can stop the flashing squares by pressing the Space button.

    Would you guide me step by step as to how I can do this. I'm so clueless sometimes when it comes to programming. I greatly appreciate it.

    Thank you so much.

    • Chris
  • Thank you so much Davioware.

    That worked like a charm. However, I am afraid that I have some bad news. I originally had the SPACE Bar set to pause the animation, and the F1 Key to resume it. However when I use these controls, their said commands do not happen.

    Now I had played around w/those controls, and still, the same thing occurs.

    What am I doing wrong? Any help is always appreciated.

    Thanks again.

    • Chris
  • Hi Folks.

    I am new here.

    What I am trying to do is make a game where there are squares flashing, and pressing a button stops the squares from flashing (a la The TV game show "Press Your Luck").

    I already animated the frames that I drew the squares on in sequence. However what I want to do is actually animate the frames at random, so I won't know what square I am going to stop on when I press the button. Also, before each turn, I want to turn off the highlighted square, so all of the squares are not flashing, then when I start the randomizer, they will flash again.

    How can I make my game do this process?

    Thanks much.

    • Chris
  • 8 posts