chrisbrobs's Forum Posts

  • i was just wondering if any of you guys have come across or used 'Google AdSense'

    on any of your web sites? and if you have used it , what is your opinion of it?

    Google quote "Google AdSense is a free program that empowers online publishers to earn revenue by displaying relevant ads on a wide variety of online content"

    I signed up for it on two of my youtube sites, and after getting over 40'000 hits,i finally got a cheque/ payment...............for �1.28?

  • Thanks Lucid, i downloaded your 'quicklerptut' example and worked it out from that.

    Brilliant!

  • 440 or 480?

    crosshair.y=lerp(440,240,(3dbox.pitch+24)/48)

    (The Y is 440)

    Thanks for responding, my next question is how do i implement this?

    For example i have the following event(s)

    + down: Button clicked

    -> barrel: Set pitch to barrel.Pitch-1 degrees.

    What condition/ event combination would i use to set the 'crosshair's Y position?

  • Can anybody help me with the following-

    My game has the following objects

    A 3d Box object (gun) with 2 buttons(up and down) that change the boxes pitch.

    A cross-hair sight that only moves in the Y direction (depending on the 3d boxes pitch)

    The 3d boxes pitch range needs start at 24 degrees and end at -24 degrees.

    When the 3d boxes pitch is at 24 the cross-hair's Y position should be 240.

    When the 3d boxes pitch is at -24 the cross-hair's Y position should be 440.

    <img src="http://dl.dropbox.com/u/22173473/question.png">

    Thanks in advance.

  • Simple 3d Tank sim, with sound effects.

    <img src="http://dl.dropbox.com/u/22173473/3dtank.png">

    Cap file (keep sounds file in same folder as the cap)

    http://dl.dropbox.com/u/22173473/tankdemo.rar

    new cap 23/03/11

    http://dl.dropbox.com/u/22173473/tankdemo2.rar

    added:

    Night vision

    Sniper at first hut on right

    Cross-hairs

    Varius graphics and sounds

    Feel free to modify/improve.

  • Check the events, on line 63 (global variable upkeep) - your Missing a trigger or condition.

    Also the blue tiled background (21 i think) is way too big.

    Hope this helps

  • Thanks for the update

  • Link to your cap appears to be wrong.

  • It should work,It must work.It works on my v0.99.97 ,So it should work without any problems.

    I get the same error regarding 'path movement'.

    I have 'path.cxs' in plugin and runtime folder?

  • its about time you go commercial man (: or collaborate

    Thanks for comments.

    Always willing to collaborate, if anyone has a good plan or idea.

  • Thanks for the comments.

    i was hoping you wouldn't clear the level as quickly as you have!

    I'm doing the next levels in 'Hard mode'

  • Demo level of a game i am working on.(exe)

    Chalk-man, name will probably change.

    Guide the player to the exit by adding objects from the 'sketch book'

    instructions included.

    <img src="http://dl.dropbox.com/u/22173473/splash.png">

    http://dl.dropbox.com/u/22173473/Level1.rar ( Level 1 only )

    Level 2 added...Puzzle push.Hard mode.

    This new link contains level 1 and 2

    http://dl.dropbox.com/u/22173473/level2.rar

    <img src="http://dl.dropbox.com/u/22173473/small%20splash.png">

  • New example Cap,(1024 x 768) 16/3/2011

    Pitch and yaw settings altered.

    3D box now responds to the guns target box.

    Added shooting gallery at end.

    The link for this cap (Shootercap2.rar) is in the first post.

    work in progress, still only a demo.

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  • Actual working example, save now working. (includes sprite-sheets)

    http://dl.dropbox.com/u/22173473/Sprite%20splitter.rar

  • i managed to work out a way end up with transparent images. You have to start with a transparent sprite sheet! you can the edit it as much as you want and save out your frames

    http://dl.dropbox.com/u/22173473/sprite%20transparency.rar

    Heres a new cap for anyone who's interested, This isnt the finished version of the program but you can create a basic 8 frame set of transparent animations and the program automatically creates a sprite with the frames included and platform behaviour a the top of the screen.make sure you create the frames 1 to 8 first before using the other buttons.