Ruskul
'This is pure gold, but it is so short and basic.' ? ?
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Here is an in-progress table of contents for the book:
1. Introduction
* What are pixel shaders?
* What can you do with pixel shaders?
2. Colors
* Gradients
* Vector Math
* Color Spaces, Rainbows
3. Working with Textures
* Image Filters
* Compositing
4. Transformations
*Patterns
* Coordinate Spaces
* Polar Coordinates
* Distortion
* Displacement Maps
5. Multiple Point Sampling
* Edge Detection
* Blur
6. Generative Textures
* Noise
* Quasicrystals
* Fractals
7. Raytracing
* Case Study: Mirrors and Kaleidoscopes
* 3D
8. Integrating Shaders With Other Frameworks
* WebGL
* Processing, openFrameworks, Jitter, Quartz Composer.