Chris2013's Forum Posts

  • 2 posts
  • Thanks you two. I appreciate all the help! I'll look at your tutorial and see what I can come up with.

    I agree with INI being outdated. I dont know MySQL commands deeply to use the DB portion of it. so INI it is for now.

    Example in the code:

    [Hurokis]Name = Wilian Jora
    Strength = 12
    Charisma = 12
    Constitution = 14
    Dexterity = 16
    Intelligence = 14
    Wisdom = 10
    Current Health = 10
    Maximum Health = 12
    Character Title = Rithia Security Guard
    Job Start Time = 6
    Job End Time = 16
    
    [DmHobGoblin]
    Current Health = 29
    Maximum Health = 29
    Name = Logan Trian
    Strength = 16
    Charisma = 10
    Constitution = 12
    Dexterity = 15
    Intelligence = 12
    Wisdom = 12
    Character Title = Maultarian Military Guardsman
    Job Start Time = 4
    Job End Time = 20
    
    [AusGre]
    Current Health = 6
    Maximum Health = 6
    Name = Gerald Faulcher
    Strength = 10
    Charisma = 12
    Constitution = 13
    Dexterity = 16
    Intelligence = 16
    Wisdom = 12
    Character Title = Rithia Power Processor Worker
    Job Start Time = 6
    Job End Time = 16
    
    
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  • Is it possible to have the INI function that was once in Construct Classic in Construct 2?

    I'm not much of a networking php whiz. also. Would it be possible to do

    Set (INT/STRING/ETC) data types to a remote database using a plugin?

    Reason I'm asking this is because I run a Neverwinter Nights 2 Persistent World. Using the power of NWNX which extends the game client to use external plugins (mainly INI files or MySQL database) I would want to interface my persistent world with Construct 2. Affecting the world with external triggers from the HTML5 website.

    I wouldn't mind paying someone to come up with these plugins.

  • 2 posts