chikiboy7's Forum Posts

  • 9 posts
  • Hi guys,

    i ma wondering, since the new update no longer support cocoonjs (as based from what i see). how can i preview over wifi using android devices? on the tutorial it only pertains to cocconjs....

    thanks in advance

  • thanks on the comment iceangel ...as for the movement....i am still struggling on that part. If a change the object obstacle to bullets, some gets left behind. so i opt in having the positions of objects move every x seconds..... and yes it is slow...if ican't find solution on the slow feel....i might end up scrapping this project..sigh...

  • Hi,

    just uploaded my barely finished first game on scirra arcade. it would be nice to get comments. i am having second thoughts in further continuing the game. maybe it is because the lack of inputs and comments to further develop the game. otherwise all comments are negative...there is no point on continuing. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    http://www.scirra.com/arcade/addicting- ... ll-penguin

    thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Guys,

    noobie question here. I have been using r171 and i wish to revert back to r170 or less. And the thing is i cannot open my project files. please help on the work around.

    thanks

  • Ashley -> yes, i've been doing that lately, thanks.

  • thanks for the tip guys. I'm a bit of a "clicker happy". sometimes i accidentally move and delete stuff. I guess the best thing is back up and save revisions.

  • Hi guys,

    newbie here. i've just learned grouping/organizing my events and stuff. some group events, i am already contented. i am just wandering is there a command in scirra in which i am able to lock these group events so i wont accidentally delete or move something.

    thanks in advance!

  • Hi friends,

    i am having quite a pickle with adding a timer function on my game.

    the goal is when my player sprite collides with a boost sprite, i will be calling a timer function. so that the boost will wear off at a given time.

    i'm trying to achieve same effects in temple run when the player gets boost and the boost wear off some point in time.

    thanks in advance

  • Hi guys,

    noob here. i've been playing around with custom controls, i just can't make it work. here are my objectives:

    ->character just moves left or right

    ->step movement is 100 pixels at a press of the button.

    ->i'm trying to mimic movements with the likes of subway surfers or minion rush in which the player only move across 3 lanes.

    thanks in advance guys!

  • 9 posts