Chigabooga's Forum Posts

  • Recently googleplay suspended my app for deceptive or disruptive ads. Ads that aren’t clearly labeled (screenshot included). They think button "RATE ME" is deceptive ad.

    I renamed button "RATE ME" to button "RATE GAME" to solve this issue, but i can not make update in my googleplay account, because i find out that Intel XDK now is discontinued.

    BUT the worst thing is that I can not get my keystore from Intel

    I wrote to intel support about this issue, they send me this link

    software.intel.com/en-us/xdk/docs/intel-xdk-certificate-management

    which not helps me at all.

    So my question is how to get my keystore from Intel ?

    How you did it ?

  • xmnboy

    Ok, thank you for explanation. Your answer clarify it for me.

  • imaffett

    Hello

    little offtop

    Probably you know about sound delay problem.

    On mobile it's about 0.5 sec .

    For example:

    in my game when player press button

    works animation then after about 0.5 sec play sound.

    this delay absolutly ruined gameplay expereince.

    Maybe you know when in XDK will fix it ?

  • I'm interesting in this question too. What is the best way to make Rewarded Video ads with adcolony? Is it possible to make it with Intel XDK?

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  • Yann

    Brilliant example, but how to make player push stone in both directions:

    when player push stone left-to-right stone moving right,

    when player push stone right-to-left stone moving left?

  • takamoto

    Thank you for reply!

    I like my current icon for now,

    I downloaded your game Super Box Dash too .

    Good looking style.

    Is it construct or Unity?

  • Hi friends!

    I hasten to share with you my happiness!

    This is my first ever game!

    My main goal was to develop unique game which did not exist before.

    I worked a long time learning construct 2 and developing my first app.

    Now i'm finished my app at last.

    This is simple game. By pressing bottom letters you spawn neon letters and you have to reach top big letters to charge them. Charge all letters in word to win.

    Because of many objects and neon letters with physic behavior game may sometimes little freeze at the begining of level. I optimised as far as it's possible, but can not completly get rid of freezes.

    I spent a lot of time perfecting and polishing my game. Ofcourse it's not perfect but one more time i want to say, i pursued the goal to make game which never exist before.

    Here is my game

    Please download and write good review if you like it.

    I will be glad to know your opinion!

    https://play.google.com/store/apps/deta ... oon.neonex

  • Ashley

    I'm using:

    construct r224,

    latest version of Intel XDK,

    Cordova version 5.1.1

    building Android with crosswalk,

    device: lenovo a316i

    Sounds not playing when you leave the application without interactivity for about minute on a mobile.

  • Ashley

    Hi,

    this bug still persist, i have Release r224 of construct.

    workaround not work?

  • i added this on 7 line

    touch > is touching Levels_Button > Levels_Button Set animation frame to Levels_Button.level

    It suppose to be must show "Touching" animation with respective frame. But it not working.

    I need assistance

    my capx

    https://www.dropbox.com/s/l1fpj5c4v4npg ... .capx?dl=0

  • blackhornet

    thank you for suggestion, i very wondering how others developers make levels menu numbered , i m not find about it in whole forum. there is a lot of info and examples about how to unlock and save progress. If somedody have example of numbered levels menu please send me working example.

    I spend so many time to made it, but still no real result.

    And i have a question for others game developers:

    What do you think? Is it important to make levels numbered so users of application know and differentiate between levels?

    Or it's important only from my point of view?

  • I'm trying to do this:

    On first run of game

    1 level button ("unlocked" animation used) with digit 1 on it

    but when touch on it - "touching" animation used with digit 1 on it

    2 level button ("locked" animation used) with digit 2 on it

    3 level button ("locked" animation used) with digit 3 on it

    Still very need help

  • If somebody know how to do this, please help me with animation frames

  • No there is not numbered levels buttons.

    I already saw this tutorial.

    I stuck with problem, i can't to solve it.

    Please help

  • Hi.

    In this forum a lot of examples about how to unlock levels. but i can not find how to handle with animation frames like this:

    I'm want to make levels buttons with numbers

    3 states of animation (locked, unlocked, touching button).

    Please help me with my capx

    https://www.dropbox.com/s/l1fpj5c4v4npg ... .capx?dl=0