ChenBr's Forum Posts

    • Each player chooses a level, then the level is selected randomly between both choices
    • Each player chooses 2 or more levels, then the level is selected randomly between both choices
    • One player chooses the first level, the second player chooses the second level
    • Random Level
    • The higher rank player / the lower rank player chooses the level

    Depends on your game, how many levels both players are competing at, are they levels? IAP?

  • Made a quick video for you, is that what you were trying to do?

    Video Link

  • Absolute Legend! Thank you so much!!

    No problem, happy I could help

  • Hello, I created a .capx file to try and describe you my way of doing it (Update your software to the lastest version)

    What you can do, you can give the enemy an instance vairable, let's call it 'coin', his value will be '0'.

    If the bullet is overlapping (or on collision) with the enemy, and the value of the coin is 0, nothing should happen

    But, if the coin value is '1' and the bullet is overlapping the enemy, destroy the enemy.

    Which means, when we collect the coin, we destroy the coin an change the value of the coin from 0 to 1.

    Here's the .capx, hope it helps.

    Dropbox Download Link

  • I'm chen

    Learning game development and game design

  • What if, when your character 'Y' is higher than your door sprite 'Y', bring the door in front.

    When the character 'Y' is lower than the door sprite 'Y', bring the character to the front.

    You can try to do that with a family and include all the objects that you want to function the same way

  • Do you mind sharing the .Capx?

  • Hello, I've done the exact same kind of game as the binding of Isaac not long time ago, so I could help you with that.

    I just understand what exactly you're trying to do, can you try to be more specific or give an example?

  • Hello,

    I don't think I fully understand what you're trying to achieve

    Do you want the bullet to be destroyed the moment he hits the zombie?

    Or do you want to let the bullet keep on his track even though he's hitting multiply zombies?

    Does your bullet have a solid behavior?

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  • Click on your project folder (Picture below)

    and change the value of the window size (Picture below)

    And put in there the resolution you want, just like 'Lancifer' wrote above me.

    [quote:1mejc15j]18:9 is the same as a 2:1 ratio.

    Just make the Window width twice the size of the Window height and you will have a 18:9.

    (example: 720x360, 960x480, 1440x720, etc.)

  • Can you please post a screenshot of how this code works? Are you setting a variable for the teleport or just the “on overlap” trigger? If a variable is changed then the player would be unable to move from object Y until it was changed back. But I’m completely guessing lol.

    Hey, I have just successfully did it .

    Thank you for your willing to help!

  • Hello,

    I'm making a game with multiply rooms, I started adding more layouts, the only problem that occur me is the teleportation between layout to layout.

    I have an object in layout X and an object on layout Y, whenever I overlap the object in layout X, I want my player to set position to the object in layout Y.

    Now, when ever I overlap the object on layout X, my character is setting himself to the object on layout Y instead of setting the position just once.

    How can I make it work?

    I know I'm missing something really small, not sure what though..

    Thanks!

  • Basically layouts is the proper method.

    But you can get away with teleporting if your game is not too large, which could be a lot simpler to implement.

    Thanks!

  • Layouts allow you to manage your graphical memory, only sprites that are used in any particular layout are loaded into memory. It will allow you to have a greater variety of textures between layouts.

    Having everything on a single layout might be simpler to execute, but you might run into memory limitations. Depends on the scope of your game.

    Also "time" does not pass across layoyuts, which may be a consideration.

    Alright, thanks for the great answer!

    Except "time" which isn't a problem for me, are there any more limitations?

  • Layouts are a good way to make rooms. Familiarize yourself with the "Global" property and "Persist" behavior, which you can read more about in the manual.

    An alternative way is to build all your rooms on one layout in a separate area, and teleport your player sprite around.

    Alright, thank you for your suggestions.

    May I ask what are the cons and pros of each method?