CheekyLions's Forum Posts

  • 12 posts
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  • Really? What kinds of problems? I use it fairly frequently when my events cause issues by happening over-often. Besides dictionaries for intermediary saving, what are other things you do to avoid using Trigger Once?

  • Alright. I got a bit more liberal with my use of the Trigger Once While True command, and un-nested the "On Item Set" like you recommended.

    My goodness, thank you so much! It works!

    You probably have some idea how much I was banging my head against surfaces trying to get this working. I am beyond appreciative. I also am deathly afraid to touch anything now in case I break it worse.

    If I could give you something more than this thumbs up, I would.

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  • Sorry, I was making a bunch of changes to try to improve performance of the file on Mobile.

    I tried what you said for this version (I'll leave it up until you respond)...

    dropbox.com/s/3zqmeby3r3tq0pg/Balloon.capx

  • I'm trying to use LocalStorage to keep track of levels that players are completing in my game, but I am having a hard time getting the game to actually save the Array.AsJSON to LocalStorage.

    I tried using "On all sets complete" to see how long it was taking to save the file before the player could move on to the next level, but I can sit for minutes and it still isn't calling the events.

    Is there a workaround to this? Am I doing something wrong?

    dropbox.com/s/2gtlz6d421y7d70/Balloons.capx

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  • Thank you,

    This post ultimately took so long to be approved that I ended up figuring out what I'd done before it ever showed up in the post list.

    But I am very appreciative of you taking the time to respond to me!

  • dropbox.com/s/3pegrn24yu8vecq/Cheeky%20Lions%20is%20Trapped%20In%20Space%202492%20AD.capx

    I can see no reason why Set Position isn't working. As far as I can tell, I'm doing nothing that would block it from moving the Player character to the position I need it to be, besides the fact that it's currently off-screen. I've even tried "Create Object" instead of "Set Position" and it still won't do it.

    Can someone please tell me I'm not crazy?

    Thank you.

  • Does anyone have a link for this? Or is there an alternative that's useful? Would love to have this effect in use.

  • Yes! You're the best. What a noob error. Thank you

  • I'm trying to get round numbers from random numbers, but when I use round(random(0,3)) I get floats every time. So, I figured I would try choose(0,1,2,3) and test that out, and it's STILL giving me floats. Am I doing something horribly wrong here? What's wrong with me? I'm pulling my hair out that this should be easy to do.

    https://www.dropbox.com/s/7u941hda18fuol3/Waxwing.capx

  • Having the ability to run this through the Audio effects somehow would be a ticket for this plugin

  • Is it possible to get a list of the min/max float points of each Audio effect variable? Right now I'm testing values for each variable to find out where my peak points are for things like Delay Time, which seems to have a float variable of 0.4. A list of these would go a long way to creating algorithms in my software.

  • Hi,

    I'm building a very simple app, basically an eReader app for the Tao Te Ching. For some reason the touch response is incredibly slow on the menu items. I press the button and it takes at least a second for the app to show response and perform the code actions. Right now I am using SpriteFont for text, which is setting up only on the opening Layout, and the basic Text Reading layout only contains 10 events total using "Is Touching Object" events.

    Other apps I have made operate perfectly fine with touch, including using On Mouse Click events. This app, however, doesn't seem to work with Mouse Click events.

    Is there anything I can do to improve the speed of touch response?

    Here's my CapX: https://dl.dropboxusercontent.com/u/326 ... Ching.capx

    Thank you,

    Caleb

  • 12 posts