chaset21's Forum Posts

  • 8 posts
  • Very refreshing to see unique and original ideas! I love your art style. I will be following this project and look forward to playing it!

  • cool. mechanics work pretty well.

    Maybe you can implement some sliding against the walls. Feels too sticky when you hit against angled walls.

    Yes I agree that's something I'm going to be working on

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  • sweet man

    that must be real tricky to pull off.

    there was some slight graphic artifacts at some points (like flashes of lines through the boxes)

    while I was messing I was thinking... what about an auto jump if you are at a certain speed that would be cool.

    Thanks for the feedback! Yeah I've noticed those flashes of lines as well. The boxes themselves are the objects that define current height and depth so I'm wondering if it would be covered up when a tileset is placed over them? I'll have to try that out

  • Been working on movement for top down games that also allows jumping and depth.

    Play the demo here and let me know what you think!

    https://www.scirra.com/arcade/action-ga ... demo-28016

  • I made this as simple as I could. So there are no arrays or dictionaries. Its just self and global variables.

  • Super RPG Platformer Engine — Now for sale in the Scirra Store!

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    <p>Inspired by games like Terraria and Maplestory, The Super RPG Platformer Engine will give you the tools you need to create a fun and powerful Role Playing Game! </p><p>The engine comes with the following mechanics:</p>

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  • 16x16 Thanks for the question. I'll update that information!

  • Pokemon Style Tilemap — Now for sale in the Scirra Store!

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    <p>275 unique tiles to create a retro Game Boy Pokemon style game.</p><p>Tiles included:</p><p>Grass/Plants</p><p>Mountains</p><p>Water</p><p>Houses (inside/out)</p><p>Objects (fences, signs, etc.)</p>

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  • 8 posts