Chadori's Forum Posts

  • Ashley - Here is a video record I made of the errors , please kindly look at it:

    I never had problems with R228 but with R229, you'll understand once you watch the video.

    https://youtu.be/qTWMWqR7DMU

  • I just updated to Construct 2 R229, at first glance I liked the new design of the update until I went to the event sheet and clicked add action, it lags and after I select an object in the dialog it shows the error with a title of "CHECK FAILURE" and C2 crashes. And the error dialog sometimes shows a message about a memory leak. I can't use Construct 2 anymore without crashing.

    I also noticed that it only happens on big projects (with hundred of objects) but not on templates. I also tried different types of Icon Mode and still no good. I also get a sluggish performance depending on the number of object in my project.

    I'll post a before & after video after I am finished.

    Might be helpful:

    I am using an ultrabook Acer Aspire Switch 12 Windows 8.1 64-bit.

    INTEL HD 5300

    1980x1080

    Ashley , what happened to the new update?

  • How do you guyz make curved grounds ?

    I use do it this way but I kind of experience platformer players getting stuck on the edges of the tiles. Can anyone advice me a better way ? Thanks.

  • Ashley - Well I am not an expert at this and don't get why we can't fall through with sloped jumpthru but I was hoping that it would work like the solid behavior that you can walk on two intersecting solid tiles but in jumpthru you could also fall through and jump up through the tile. Regarding where the upper part is, It would be nice if the angle will be the base.

  • Ashley - If that's the case then I'll just make it a suggestion for C3 if implementing it a different way is possible. It will be useful especially for platformer games .

  • Tom - I see. Anyway, the site seems to be looking fine now.

  • zenox98 - How about disabling the registration of account on Scirra for today or until the problem is resolved? With this, spammers will eventually get tired of waiting.

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  • You need to build it to make the apk.

    Here is a tutorial Kyatric made, it is not updated but it will get you started:

    https://www.scirra.com/tutorials/4848/h ... alk/page-4

  • Sure Ok. I just knew about the report button today. It was too small for me to notice.

  • As you state yourself, it is Jumpthru. Emphasize Jump.

    One of the many ways to deal with that.

    https://drive.google.com/open?id=0B1SSu ... kVaeTBjX28

    Cool workaround. But I don't think that will work with my game since unexpected jumping will cause my player's disadvantage.

  • That's what I am talking about. I am still looking for other situations that causes this fail. I am surprised that no one has found out or reported this simple problem considering that there are many Platformer users in C2.

  • 99Instances2Go - If you are above a jumpthru object, you would be able to move around above, right? That's why I call it walk on. If you tried the .capx files, you would understand what I mean.

  • Problem Description

    Platformer Object fails to walk towards 2 intersecting Jumpthru tiles. The Platformer seems to get confused when processing 2 jumpthru at the same time. There are some cases that one jumpthru tile that is above the platformer object and is overlapping is becoming solid and the other fails to be solid while the platformer is above it. Some cases also that the Jumpthru is completely ignored and causes the platformer object to go through the jumpthru.

    Attach a Capx

    https://onedrive.live.com/redir?resid=A ... ile%2ccapx

    v2: Added Layout3 (another, more convincing situation that the fail happens).

    https://onedrive.live.com/redir?resid=A ... ile%2ccapx

    Description of Capx

    The .Capx file is a modified version of the Platformer Example with 2 layouts with different situation that causes the error.

    Steps to Reproduce Bug

    • Pick a Layout.
    • Hit the Left Arrow Button until the platformer object overlaps with the 2 jumpthru tiles.
    • Look what happens when the platformer object overlaps with 2 intersecting jumpthru tiles.

    Observed Result

    The Platformer fails to work properly. Sometimes the platformer object falls or ignores the jumpthru tile or the upper jumpthru tile becomes solid.

    Fail1:

    Fail2:

    Fail3:

    Expected Result

    For the Platformer object to go through properly with 2 intersecting / overlapping jumpthru tiles without error.

    &

    For the Platformer object to walk on 2 intersecting jumpthru tile with different angles without fail.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 64-bit

    Construct 2 Version ID

    Construct 2 r228 Beta Release

  • thongnt5999 - That is dependent on your computer specs. If your computer is outdated or if it doesn't meet the necessary requirements to run Construct 2 then it will really run slow.