Chadori's Forum Posts

  • Josek5494 - Can you explain the uses of the three actions?

  • izioq - You should always use a hitbox on platformer games since any change of collision points or size of the player will produce a glitch on solid objects.

  • Tinimations - Yes, you are half true. If your game video cutscene is 720p and the device screen is 720p then the video shown is 720p and if the video cutscene is 720p and the device screen is 360p then the video shown is 360p. If the video is 720p and the device screen is 1080p then the video will be stretched therefore losing video quality. Now in your case if you make your video 1080p and rescale the layout to fit it properly with the window size and in some case if the device screen is 1080p and your window size 720p but your video is 1080p even if you rescaled the layout then your video will not stretch therefore not lose quality but improve it. Videos are always rescaled to what your device's maximum playable size. I hope that clarifies it.

  • Tinimations - Sorry about that, I made a mistake. I agree with jobel 's suggestion on this one, you can just make the cutscenes on a separate layout with (1980px*1080px) size and rescale the layout/layers that will adjust to your window size. On Cutscene set your layout/layers scale to 0.6666666666666667 and change back the layout/layers scale to 1.0 on gameplay.

  • Tinimations - If you have your vector graphics then you can just make your release video 1080p even if your game is 720p. Just remake parts of your game that will be in your video as scenes by rescaling the graphics then put together as a video. Hope that helps.

    But if 1080p video quality isn't really a necessary then you can just stretch your 720p video cutscenes to 1080p.

  • LionDude12 - Unfortunately, Scirra doesn't provide support for non-Windows OS . Fortunately C3 supports it but it is still a very long way to it's release date.

  • adamcreator -

    By your description, I can think of only 3 possible reasons. Please check the following possibilities:

    1) There are times that the spriter scml plugin when updating scml objects produces a bug. For example, when you update a scml object and the spriter images of the object are in a family or vice versa, then the spriter images/ objects are mistakenly accepted in the spriter object family. If you have this problem then the app will surely crash on gameplay.

    To diagnose this install a beta release of C2 and if an error message shows when you open your .capx then this is causing the crash. To fix this, you need to read the error message to find out.

    2) When an infinite loop / a function leading to a new function and etc. / repetition of trigger are used, they don't give out warnings of crash of game since it is not an error but just a misuse of events.

    The unfortunate part of this is that it doesn't crash immediately, and will only crash when the events are triggered or true/active.

    3) The most common cause of crash on-start of app / during gameplay are plugin errors on app build. For example , if you have admob, Inappbrowser, IAP plugins or any third party plugins and when these plugins are incompatible with your app or if the plugins are not well set or incompatible then a crash will happen.

    Well, I hope you find the cause of your problem.

  • adamcreator - but it doesn't lag when you play only crash, right?

  • adamcreator - Does it crash on gameplay or crash on start?

  • adamcreator - Usually your goal is to not make it lag and to crash is unusual. Did the crash happen on preview or on export --> play? Is it a mobile game? A little more information will help.

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  • is that even practical to use Construct 2 as a Reference for Game Maker

    like translating construct 2 code into game maker manually?

    That seems to be impossible unless GameMaker decides to program/reprogram their engine that can be able to convert C2 project files into their own but that is unlikely considering that the 2 engines have the same purpose, to make 2D games and for that to happen Scirra will have to share their program code so that GameMaker Team will have a blueprint of the idea but in the marketing world, no one would share their program code or product design to a competition.

  • I also use Lightworks. It's like a paid program, only it is free.

  • TheRealDannyyy - Have you tried opening a big project with C2 r229? I get a lot of errors and very significant lag & slowness on projects with a lot of objects on r229 but fast on r228.

  • Problem Description

    The new Construct 2 UI of r229 looks great in design but whenever I go to the eventsheet to add conditions/actions the loading of opening the dialogbox is very slow but in the r228 version the dialogbox shows instantly. Not only that r229 is sluggish in comparison but it also have a lot of dialog defects and it is shown in the video and images below.

    Icon Mode Performance:

    1)Cache unique icons: Unusable in the event sheet + sluggish in my pc.

    2)Don't show unique icons: Usable in the eventsheet but sluggish.

    3) Usable in the eventsheet but sluggish.

    I also noticed that this only happens with big projects with a lot of objects unlike the templates or any small projects. I both tested the same project with r229 and r228 and it is very fast in r228 and very slow and buggy in r229. Here is the video of the comparison between the two with the same project: https://youtu.be/qTWMWqR7DMU

    Here are the errors and weird things that happened with r229 that has never happened with r228:

    Information that might help:

    I am using an ultrabook Acer Aspire Switch 12 Windows 8.1 64-bit.

    INTEL HD 5300

    1980x1080

    Attach a Capx

    N/A

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Have a big project with a lot of objects open. (Spriter Projects also helps to reproduce this because of the object count it contains)
    • Make sure to have events atleast 1000+ or 2000+.
    • Set Icon Mode to "Cache unique icons".
    • Click add event/click add action and you will notice it that the dialog will not show in an instant unlike r228.
    • When the dialog shows, there are times that error dialog shows, dialog box empty, invisible dialog box but resizable / draggable, disappearance of events dialog textbox missing or very small and displaced, disappearance of icons or crashing of Construct 2. Observed Result Video Link above or here: https://youtu.be/qTWMWqR7DMU Expected Result For the C2 UI system to be as fast & reliable or faster & more reliable than r228. Affected Browsers
        N/A Operating System and Service Pack Windows 8.1 x64 Latest drivers and updated, Construct 2 Version ID Construct 2 r229