Chadori's Forum Posts

  • DankP3 - Did that also happen when you updated to the latest version of chrome?

  • theelderlord - I am not a mod but I think I am able to tell you that your question is more suitable here :

    Post there and you'll get your reply sooner than here since this is a bug category of the forum, few volunteers explore here.

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  • lucid - Thanks for the fix.

    Edit: The Spriter Animation still doesn't change opacity.

  • lucid - I fully upgraded my C2 Game with the new Spriter Plugin the performance was outstanding but I noticed that there was something different with my animation than before, it seemed so static & that there are sprites behind my animations. After many times of looking back to my "before spriter upgrade backups" I noticed that the new plugin doesn't change opacity of the animations.

    To replicate the issue: Import the Spriter Pro - free animation called ("Impacts") and play the dust animation because this animation has a fadeout effect and import to C2.

    -- Another thing, it's kind of hard to determine which is which if you have a lot of scml objects . Can I suggest an edit-time image or atleast a nametag?

    It wasn't hard before since there were image containers but now I got confused especially that my game has many layout and different kinds of spriter objects contain each layout.

  • lucid - I'll just wait for the option "purge unused images feature", in the meantime i just manually deleted the unused images. I know you are very busy in improving the plugin and me sending a project will only delay your work on the update. Thanks anyways.

  • lucid - Yes lucid I cleared the character map but I am not sure how to automatically remove pivot points? I think that's the one causing it. Sorry for the noob question.

  • Jeff Skyrunner - Sorry for not replying early. Firstly, I fixed the local variables you had since they are not checked with "static" which will make it persist when you set it. Secondly, since your scroll + lerp is on a function so it will not work that's why I made a variable named "IsZooming" to make it zoom in every delta time. Remember lerps don't work with functions or triggers. Thirdly, I changed your UI from scale rate of 0 to 100 since I don't see any point of setting it to 0 for it is never set to change but I did change it's parallax from (100,100) to (0,0) since it is a UI and UI's work that way. BTW, I think you should resize your window size into something smaller and avoid box window sizes for wider range of compatibility with devices.

    Also, remember to remove third party plugins/behaviors when you post in the forum but if it is necessary then please direct a link to it.

    Fixed .Capx : https://1drv.ms/u/s!AjcW2ueud6qpoScBcR5abOTAWDl6

  • Jeff Skyrunner - Link is broken.

  • lucid - I just found out that sprite images present in the spriter project folder but not used are still placed inside the spritesheet. Is it possible to change this in the future so that objects that are only used are the ones that are placed in the spritesheet?

  • - Ohh, I did not know about that. I'll give it a try.

  • RickUSBstick - I also have that same problem before, you got to report that to Tom to obtain your license and badge by emailing them as kyatric said.

  • lucid - How do we spawn object by image point using this new plugin? Is there a new way? In the past plugin I made an image point on the separate sprites in order to spawn objects for example gun sprite on a spriter object to spawn bullets. Thanks.

  • I also noticed that. They don't seem to end.

  • - I agree with Lancifer but if you want to do that easily and only drag & drop to program the movement then you can use Spriter Pro and import to C2 as an scml object.

  • mammoth - Can you make a sample .capx ? Because it is working fine with my simple platformer test. I used tilemap as a ground with the solid behavior and a player with the platformer behavior and the collision works fine. I did not test on safari though, I used Chrome Mobile.