Chadori's Forum Posts

  • newt - Thanks.

  • newt - Sorry, I don't know if I explained my question well or I did not get your answer.

    My point here is that. Regarding the tileset, it has no problem, no uncropped parts since it is measured well.

    My question is about the unoccupied space of the tilemap object.... My Layout size is for example 5000x5000 and the tilemap also sized the same with the layout. But only 10% of the tilemap is drawn on the layout, 90% is empty space.

    But I did not use the C2 Tilemap bar to draw the map, I used the Tiled.exe & I don't know if the blank space on the tilemap object is drawn like a transparent image, making it consume performance. I pointed it out in case tiled and C2 has a difference.

    So my question is does the blank space part of the tilemap consume performance.

    Considering the drawn part of the tilemap is at the bottom?

    Thanks.

  • I have a tilemap imported from tiled which has an occupied space of 10% and the rest are blank (blank space is just for visual measurement)... In ways a tilemap would work, does a blank space still affect performance. Aside from Ashley's explanation, I still don't really know how tilemaps work.

    Thanks.

  • If I'm understanding you correctly, it's not used for that purpose.

    Ohh, I think I get it now.

    If I fully understood, this issue is fixed with today's release. Let me know if I missed anything.

    It works fine now.

    The skins feature is not currently supported on any game engines (as far as we know). We're currently working on a more complete skin mode for Spriter 2, which will be a free upgrade to all current Spriter Pro owners. No ETA on that yet.

    Ok, I think you did the best you could. I'll just wait for Spriter 2 for that.

    New plugin release!

    8/31/2016

    • Direct drawing mode can now use bounding box data created in Spriter.
    • Added animationLength and speedRatio expressions
    • Fixed a bug where mirror and flip actions wouldn't apply while animations were paused

    Thanks for the update . I tried it and it fixed it.

  • I got a suspicion (I'm not really sure) but I think that when I drag an object from the projects bar, the active layer changes because the layer bar is also docked

    there but only hidden. So when I drag, a layer on the layers bar behind the projects bar is selected.

    Update: I just found out that my suspicion is correct. In some cases when dragging objects from the projects bar when the layer bar is also docked behind it. There are some cases that (even when a layer is locked) the layer can be selected, therefore changing the active layer.

    I found it out because I was observing the properties bar while dragging. Though, it is only by chance. It is probably a glitch.

    Update: It also happens when Ctrl + V ... So I believe I am mistaken before. It seems that it really just change active layers randomly after the properties bar refreshes

    after pasting object or dropping object from the project bar.

  • ErekT - It won't get flipped back if no events makes it to do so. Look at your events and see if you set it to mirror or....

  • BoyHK - I remember someone asked this question before, but I can't remember who.

    As far as I recall, someone answered that C2 & most probably C3 may not support Windows XP in some cases. But it can be installed, it just won't work as stable as Windows 7 up.

  • This is good news!!!

    I don't know what the 4 people were thinking when they disagreed with this opportunity.

  • ErekT - I see your point. +1

    But there is a way though, you can just set your sprite's width to negative. For example Width: -150 , Height: 100

  • - Thank You for reporting this.

    This is a bit dangerous bug if somehow you want to delete all actions & conditions concerning a variable by deleting the variable but decided to copy the variable before deleting the variable. And when you decide to paste the variable, this will make your entire project a mess. Good thing I didn't encounter this.

    BTW (I like to share my experience with your .capx)... The bug also happen in these conditions.

    1) With / Without the "Or Block".

    2) Even just by copying the (to be deleted) variable and re-pasting the variable also produce a bug.

    3)It also happens to any kind of variable names.

    4)It also happens when dragging to duplicate variables.

    5)It also happens even if the variable was deleted a long time ago.

    6)The actions are also affected like the conditions.

  • I suggest you read the system requirements: https://www.scirra.com/manual/6/system-requirements

  • Pandadoor - Thank you for trying. If the theory is correct, I think it would be a good thing since a fix can be made but the problem is that I can't prove it & you tried and it doesn't reproduce.

    I think this is more like a glitch rather than a bug on heavy / loaded projects maybe caused by an instant refresh after dragging objects.

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  • Do you guys experience a sudden change of the Active Layer when dragging objects from the Projects Bar?

    I was going to report this as a bug report but I can't prove this bug but this always happen to me. I can only give a clue, a description and a possibility.

    Not exaggerating but this literally happened to me a thousand times already but I just ignore it. I always keep changing the active layer on my properties bar because whenever I drag & drop from the Projects Bar to the Layout Editor, the active layer sometimes (maybe 1 out of 15 to 125) changes. It is actually quite annoying the more it happens.

    I got a suspicion (I'm not really sure) but I think that when I drag an object from the projects bar, the active layer changes because the layer bar is also docked

    there but only hidden. So when I drag, a layer on the layers bar behind the projects bar is selected.

    But I currently can't prove it on a .capx since I don't know the cause

    and I can't somehow reproduce it without making a big dummy project. And that might be a waste of time if it doesn't reproduce it successfully.

    So that's why, I here now ask if you guys have experienced this? And have you found the cause?

    Ashley , I can't provide any evidence or .capx but can you take a look at this. You might be able to figure it out.

  • glerikud - You are welcome.

  • Well we discussed it a little while ago in this topic : viewtopic.php?f=146&t=180450

    turns out while C2 current formula (which will change and will solve the issue) isn't as accurate (it gives a slitghly higher and longer jump), you can use this viewtopic.php?f=146&t=128434&p=905081#p905081 to find a good ballpark value (later it will be almost perfect)

    I saw that topic. I thought it was referring to the Platform Behavior's Frame-rate Independence. I didn't know it was more than that.

    It's okay it doesn't matter to me even if the accuracy is off by +-25.

    > JumpStrength = T*Gravity
    JumpStrength = sqrt(2*H*Gravity)
    JumpStregth = 2*H/T
    
    Gravity = JumpStrength/T
    Gravity = (JumpStrength^2)/(2*H)
    Gravity = 2*H/(T^2)
    
    T = JumpStrength/Gravity
    T = 2*H/JumpStrength
    T = sqrt(2*H/Gravity)
    
    H = (JumpStrength^2)/(2*Gravity)
    H = JumpStregth*T/2
    H = Gravity*(T^2)/2
    [/code:2w7ew3ir]
    
    

    Wow these formulas were the ones I was looking for. Thank you very much! You were a big help.