Chadori's Forum Posts

  • Jay79 -

    *Construct 2 is a cross-platform game maker program, and one of it's pioneer capabilities is to make HTML5 games a better alternative for Flash games.

    *Construct 2 doesn't require additional plugins as long as the browser supports HTML5 and WebGL(optional).

    *I am not an expert on server based games since I do offline mobile games, but I know that Construct 2 can do it and there are many tutorials for this.

    *If you want a freelancer then you can make a topic in the forum that you are looking for one but usually you can ask help for free.

  • Jay79 - Construct 2 will fit your needs on that list and if you require a freelancer then you can ask in this forum, many here are interested in freelance jobs including me but you can always ask the forum if you have questions and if you need help in event making, volunteers will usually help you for free.

  • Elliott - Wow good news! I'll be cheering for the winners

  • It's okay guys. I think I am already convinced that HD is better but do you guys know any big games made here in construct 2 that is HD and for mobile and good performance because I would like to see an example. Thanks.

  • Arclight - Scale Outer and Scale Inner are both good full screen mode when it comes to Mobile Devices. But the design of your game determines which type you are going to use. The question is which is more important to the game designer, to not show more or to not show less. If it is important to your game not to reveal hidden parts at all cost then use scale inner and if it is important for your game to not cut some parts then use scale outer. Either way is fine, just don't use the other fullscreen modes like letterboxscales.

  • > in all these time we could just had an APPLE PORT for CONSTRUCT 2.

    >

    Why can't we just launch a rocket to Mars?! It's been ages and we have rockets and people, so why can't we just go there now?!

    Lol . I did not expect that reply. But really, I don't know how C2 is made but I can tell that making a software compatible with Apple is to redesign the whole program itself which is hard. Let's just wait for C3.

  • glerikud - I trust both you and on your suggestion that 1200x800 is good for mobile but I am confused because most devices between 4.0 ~ 4.2 experience fps drops on HighDefinition resolutions since bigger images are required and I also noticed that most phones between Android 4.0~4.2 have a 480p or 360p screen resolution and because of that software rendering(with the use of cpu) is used rather than only GPU. Can you explain that?

    And also, if I am correct 1200px*800px is a (3:2 in aspect ratio) will it hurt if I use a different aspect ratio like (16:9) 1280px*720px ?

  • Which is better high resolution and downscale on mobile or low res and up scales on mobile ? or

    Which i better for mobile HD or SD resolution scale for wider range of Android Devices?

    Thanks.

  • - Yes I agree scaling is very important and having a small resolution will just upscale the game and lose a bit performance but downscaling a game especially on a 4.0 ~ 4.2 on my test is very bad for performance compare to upscaling. The only resolution I found that can run from 4.0 to Lollipop are the resolutions within 854x480. That's just based on my test, I haven't found others so I just assumed it's right.

  • Arclight - Migrating to another Screen Resolution requires re-sizing and re-designing the entire game. If you already made your game in 1280x720 then don't waste your time in changing it because it will just lead to problems depending on your skills on using Construct 2. But in your next game if you are planning to make a new mobile game then I suggest using 854px*480px.

  • Hey Elliott , will there be any announcements today? I think Monday is a good announcement day.

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  • How about a tile background with a size of ((ImageWidth* N(that will result getting bigger than the window width) * 2)

    Event:

    *Tile Background X < -Self.Width / 2

    ----> Tile Background Set X to Self.X + Self.Width / 2

    Or you can just check the template : Auto-runner

  • - I remade your .capx here. I hope it helps. https://onedrive.live.com/redir?resid=A ... ile%2ccapx

    BTW Ashley is it a bug that the imagepoint X,Y rounds up decimal numbers?

  • - I noticed that before when I was making a .capx to help in the forum. But I believe that is not a bug because the Window Width and Window Height is based on the browser's size or screen size(if fullscreen). You should use "OriginalWindowWidth" & "OriginalWindowHeight" for that to have an accurate measurement.

    Edit: I also found something that worsen the inaccuracy with the positioning of your test-sprite. I noticed when I replaced the "WindowWidth" and "WindowHeight" with "OriginalWindowWidth" & "OriginalWindowHeight" that the position of the sprites are still misplaced, that's when I noticed that the image size is (5,5) and when I set the image point to middle the image point goes to (X:2.5,Y:2.5) but when I close the image editor and reopen, I saw that the location came to (X:3,Y:3) and it looks like it rounded it off and it will make problems with positioning. I don't know if the image points inaccuracy is a bug but for the moment I suggest using TiledBackgrounds or resize the image of the sprites to numbers that can be divided and still retain a whole number.

  • glerikud - Yes, i will certainly give you a link if I ever make one .