Chadori's Forum Posts

  • I don't really get what you mean, but if you meant to repeatedly create an object and after creation add additional Y to the next. This might be the code:

    Edit: (Forgot the Trigger)

  • Rasputin - You're right, I just checked it and IntelXDK does support normal apps but the hard part is finding the right plugins. But to be sure, I will also try Visual Studio and Cocoon.Io just in case it is better. And if successful, i'll try making a tutorial too. Thanks for the time.

  • Rasputin - Only the 2nd one, The real-time sync (1st one) would be more complicated on C2 than normal app makers if I do that. Thanks for the link it is helpful, but what I really meant was what compiler is used for that export? If I use IntelXDK wouldn't it be more optimized for games rather than a Web App, If we use Visual Studio, I really did not try it and no idea if it would be good in performance. Any suggestions?

  • Rasputin - Is there already a tutorial of this or any people who tried this? This makes me want to learn it .

  • Can be found in the Project Properties. The layout selected will be your first layout but if "Default" the system will pick the first layout to launch.

  • Essentially, from my testing it seems that setting the minimum FPS to 60 is the best way to guarantee that lower FPSes don't result in logic errors. Has anyone else come to that conclusion or am I just way off base?

    I believe setting your minimum FPS to 60 will not really reveal all logic errors. My only advice is to take it slow, don't make events like you are in a deadline, give time to test and debug if you have a new game feature and also analyze/think if there is a better event code for your present event to achieve more optimized logic of your game. Your game performance outcome is actually based on your patience. If you are really curious then I suggest you learn how to code, but if you already know then it won't be a problem.

  • I know that this question is a little silly but I just got curious. Will it be inefficient to make an Android App on Construct 2 that works like an app version of a website? And if ever yes, will the features be very limited? Thanks

  • Bl4ckSh33p - Try using Nw.js for Construct 2 also has better performance.

  • I joined Scirra 3 years ago, I wasn't active and I know that I didn't have more than 2 Fanatic Badges but now I have 20. Lol XD

    I also noticed that a certain time in the day in our morning time, a profile visit will earn you +2 consecutive days.

    A Notch badge would be more acceptable since it's been 3 years but a fanatic badge isn't something I deserve.

  • - You are going to have to use an external image editor if you want to resize your images. Honestly, C2's Image Editor is not good in re-sizing since quality is lost every re-size, may it be sprite or tiledbackground image editor. Tiled backgrounds is for tiling images repeatedly and are commonly only used as backgrounds that's why it can't be scaled down and it would lost it's tiling ability if it were scalable while sprites are like objects in a game, like characters and such that's why it has a scale option since it is not a looping image and size may be needed to be manipulated in the game. I suggest you change the image size of your tiled background in Photoshop, ImBatch or any external image editor that doesn't lose quality in re-sizing.

  • icugigasoft - It's not really something that we can say we are sure of since we can't see the events in your .capx but if you are asking if bad logic behind any event causes

    fps drop then I agree that it might. Unnecessary or Non-Optimized events can cause serious problems in a game. For Example, using the condition "Is Overlapping" instead of "On Collision of another object" can cause major problems when combined with a loop or called many times in a tick or second. Misuse of Loops is something that shouldn't be taken lightly since it will loop infinitely if a problem triggers. Massive or Misuse use of the Pathfinding Behavior can also utilize a big portion of the cpu. Misuse or Massive use of the Physics behavior can destroy a game. For example, using the Physics behavior and Platform Behavior altogether will make a lot of glitches, very high fps drop and might even crash the game or never let the game be opened without closing as soon as it finished loading.

    For more info, read these:

    https://www.scirra.com/manual/134/performance-tips

    https://www.scirra.com/blog/141/common- ... nd-gotchas

    https://www.scirra.com/blog/83/optimisa ... -your-time

  • In Local Storage, there is no more every tick checking for item existence because in Local Storage it will be a trigger and adding Every(X) seconds on the condition will be inefficient .But without that, It should be like this..

    --Without Regular every tick Item Check "Local key "Cont" exists (Efficiecnt)--

    *System -> Trigger Once

    --------->Local Storage -> Check Item exists("Cont")

    *Local Storage -> On Item exists("Cont")

    --------->System -> Set Global Variable Value "level" to LocalStorage.ItemValue

    --------->Sprite -> Set Animation Frame to 1

    --With Regular every tick Item Check "Local key "Cont" exists (Inefficiecnt)(Not a good idea but it is more like a WebStorage because of the regular every tick item checking)--

    In this case, I rather recommend finding a new way to check if Item exists like above or use variables to check rather than this method.

    *System -> Every(dt) Seconds

    --------->Local Storage -> Check Item exists("Cont")

    *Local Storage -> On Item exists("Cont")

    --------->System -> Set Global Variable Value "level" to LocalStorage.ItemValue

    --------->Sprite -> Set Animation Frame to 1

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  • I also want to know about that too.

  • You are going to need to use the localstorage plugin for that. LocalStorage is a storage of keys with values and persist even when you load your game data, close or re-open your game.

    Try this tutorial:

    https://www.scirra.com/tutorials/1461/h ... age-plugin

  • I was wondering if Xbox One Games requires a HD resolution because I was making a SD resolution and might not be accepted? Thanks for the one who answers