Chadori's Forum Posts

  • Asmodean - Thanks. Phaser looks promising

  • Hello. I am trying to learn JavaScript to learn making behaviors in C2 but I am having a hard time learning by using only a notepad. That made me think that for me to learn JavaScript especially for coding games I will need to make games using JavaScript with the guide of an engine. So do you guys know any good user-friendly(visual) web design engine or game engine that uses JavaScript? Thanks in advance.

  • luckyrawatlucky - You may be in a separate website of Scirra that has the main purpose of showing the badges list, alert and notification. This page webpage/site doesn't let you login or you are not logged in by default. I suggest you press back to go back to the main Scirra Website. Btw, the image you posted is broken and so as your signature image.

  • chadbiggs - Due to C2's logic system, making a card game is pretty hard but very possible if you learn how C2's plugins and events work but that's just the beginning, you also need to learn how multiplayer games work and you do that by knowing how the multiplayer object in C2 works. I suggest you read these topics, tutorials and the manual:

    Arrays:

    https://www.scirra.com/tutorials/307/ar ... -beginners

    https://www.scirra.com/manual/108/array

    LocalStorage:

    https://www.scirra.com/tutorials/1461/h ... age-plugin

    https://www.scirra.com/manual/188/local-storage

    Multiplayer:

    https://www.scirra.com/manual/174/multiplayer

    https://www.scirra.com/blog/142/make-on ... onstruct-2

    Happy Game making and Good Luck <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

  • dcadjust - Nice game and it really is hard.

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  • luckyrawatlucky - If you want to export to Android v4.0(Android Ice Cream Sandwich) and above I suggest you use crosswalk since it is faster but if you plan to export to Android v5.0 and above then use Webview since it is faster and also smaller apk size. I don't think there are any connections with effects and your type of export I am aware of but since you are exporting to mobile, I suggest lessen the shader effects or not use them at all if possible.

    Also, If you plan to export to IOS then use the Webview option.

    Read these helpful topics and articles:

    difference-between-android-amp-android-with-crosswalk_t116962

    https://www.scirra.com/blog/133/introdu ... to-android

    https://www.scirra.com/blog/175/the-gre ... 16-edition

  • Jay79 -

    *Construct 2 is a cross-platform game maker program, and one of it's pioneer capabilities is to make HTML5 games a better alternative for Flash games.

    *Construct 2 doesn't require additional plugins as long as the browser supports HTML5 and WebGL(optional).

    *I am not an expert on server based games since I do offline mobile games, but I know that Construct 2 can do it and there are many tutorials for this.

    *If you want a freelancer then you can make a topic in the forum that you are looking for one but usually you can ask help for free.

  • Jay79 - Construct 2 will fit your needs on that list and if you require a freelancer then you can ask in this forum, many here are interested in freelance jobs including me but you can always ask the forum if you have questions and if you need help in event making, volunteers will usually help you for free.

  • Elliott - Wow good news! I'll be cheering for the winners

  • It's okay guys. I think I am already convinced that HD is better but do you guys know any big games made here in construct 2 that is HD and for mobile and good performance because I would like to see an example. Thanks.

  • Arclight - Scale Outer and Scale Inner are both good full screen mode when it comes to Mobile Devices. But the design of your game determines which type you are going to use. The question is which is more important to the game designer, to not show more or to not show less. If it is important to your game not to reveal hidden parts at all cost then use scale inner and if it is important for your game to not cut some parts then use scale outer. Either way is fine, just don't use the other fullscreen modes like letterboxscales.

  • > in all these time we could just had an APPLE PORT for CONSTRUCT 2.

    >

    Why can't we just launch a rocket to Mars?! It's been ages and we have rockets and people, so why can't we just go there now?!

    Lol . I did not expect that reply. But really, I don't know how C2 is made but I can tell that making a software compatible with Apple is to redesign the whole program itself which is hard. Let's just wait for C3.

  • glerikud - I trust both you and on your suggestion that 1200x800 is good for mobile but I am confused because most devices between 4.0 ~ 4.2 experience fps drops on HighDefinition resolutions since bigger images are required and I also noticed that most phones between Android 4.0~4.2 have a 480p or 360p screen resolution and because of that software rendering(with the use of cpu) is used rather than only GPU. Can you explain that?

    And also, if I am correct 1200px*800px is a (3:2 in aspect ratio) will it hurt if I use a different aspect ratio like (16:9) 1280px*720px ?

  • Which is better high resolution and downscale on mobile or low res and up scales on mobile ? or

    Which i better for mobile HD or SD resolution scale for wider range of Android Devices?

    Thanks.

  • - Yes I agree scaling is very important and having a small resolution will just upscale the game and lose a bit performance but downscaling a game especially on a 4.0 ~ 4.2 on my test is very bad for performance compare to upscaling. The only resolution I found that can run from 4.0 to Lollipop are the resolutions within 854x480. That's just based on my test, I haven't found others so I just assumed it's right.