Hi Cha0tiXGamer !
In fact, this is what happens when you click on your sprite :
-> All the triggers "On Sprite Clicked" fire from up to down.
-> So first, the one with MenuButton = 0. It makes everything nice and visible, and set MenuButton to 1.
-> And then, the one with MenuButton = 1 WHICH IS ALSO ACTIVATED because MenuButton is now to 1.
It lacks an "Else" condition, basically. Try something like this.
On left Button Clicked on Sprite >
-> MenuButton = 0 : Do all your actions
-> Else AND MenuButton = 1 : Do all your actions[/code:3eve2rif]
Thank you so much! Took me a while to realize that I needed to use a sub-event.