cgsammu's Forum Posts

  • I have it kinda similar...

    So the moment I add "For Each" on top, it stops shooting for some reason =/

  • The actions im using is currently:

    Minion | "Spawn(Missile)" at Minion(imagepoint1)

    -when encountered at a certain distance, it shoots

    -missile is set as a bullet behavior

    Missile | Destroy

    -missile dies from collision with Minion

    Is there something Im missing?

    I understand that spawning is to spawn onto every selected Minion as a instance copy, is there a way to split these up?

    How can I make the missiles shoot individually?

    (The amount of Minions on screen is not a fixed number, they are generated from a button)

  • Just simplified my description so its easier to read..lol

    So is there anybody that can help please?! aHhhhh! XD

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  • So I have multiple Ranged Minions spawning from the left to kill the right side, but when the front of the line shoot bullets, the back shoots as well in sync..

    How do I seperate these?

    Thanks!!!