cgsammu's Forum Posts

  • Hey guys!

    I was wondering how I should manage Turn-based RPG battle menus and item lists like Final Fantasy?

    I would imagine there would be a master list > hiding them> and making them appear when you unlock items/abilities?

    How should I approach this type of menu?

    Also, how can I auto rearrange items? instead of just using visibility?

    Thanks!

    -Sam

  • i know, but is there a way to open a link without leaving the game...is what im asking

    > is anyone else getting an error with the latest nw exports uploaded to steam if you're using the greenworks plugin? This is what i see when i run the app:

    >

    > Uncaught node.js Error

    >

    > Error: The specified procedure could not be found.

    > C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks-win32.node

    > at Error (native)

    > at Module.load (module.js:354:32)

    > at Function.Module._load (module.js:310:12)

    > at Module.require (module.js:362:17)

    > at require (module.js:378:17)

    > at Object.<anonymous> (C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks.js:13:18)

    > at Module._compile (module.js:454:26)

    > at Object.Module._extensions..js (module.js:472:10)

    > at Module.load (module.js:354:32)

    > at Function.Module._load (module.js:310:12)

    >

    Yep, same error going on here on r190.

    I have the same problem too...

    Also, using AppID: 123456 doesnt seem to work for me..

    Is this what everyone is using to test?

    Where can I locate my own AppID?

  • I was wondering, is there a way to open windows/links inside the game without leaving the web browser? Is there a plugin that does this?

  • Is there a way to load up a link, and navigate automatically back to the game?

    Or..perhaps load up a link without leaving the game? (ad purposes!)

  • I managed to turn off sandbox mode =) im able to test the game properly without waiting for Apple's 1 week approval!

    So whats happening now is....I cant buy it more than once..

    on iOS, it prompts "This in-app purchase has already been bought. It will be restored for free" and I cant get pass this....

    Basically, a "consumable" item is acting like a "non-consumable" (it failed to finish a transaction) I think...

    Anyways, I've been trying to figure this out with Ludei, but it seems like its something they need to fix on their end =(

  • Anybody? =/

  • Does anybody know if iOS In-App Purchasing process doesnt allow things like Webstorage, or Integers? Anything thats incompatible?

  • So I managed to get my In-App purchasing working on Android

    But with the exact same build on IOS, it doesnt exactly work the same =(

    On Android:

    -When the player buys gold, the system successfully charges/receives the real-money, and adds the extra gold to the game - which is great!

    On iOS:

    -When the player buys gold, the system successfully charges/receives the real-money, BUT! it doesnt add the extra gold to the game after the transaction is completed..

    (Note: This worked on both TestFlight and Sandbox mode, just not on LIVE)

    The game has also been approved by Apple, and is currently on the App Store

    https://sammustudios.files.wordpress.com/2014/11/iap_ios_only_bug1.jpg

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  • Hey guys,

    This isnt exactly C2 related, but for those of you who have released their C2 games on iOS, and needed to upload a new version (patch to fix bugs), How long is the wait time for the App Review? Is it going to take 3-4 weeks like the first upload? =/

    Thanks!!!

  • nevermind! I just figured out why...my platformer behavior had values that was causing it...

    Removing and using a new one fixed it =)

  • Hey guys!

    The tilemap object seems like a pretty cool feature and im testing it right now..

    For some reason, when my platformer character stands on it, the whole Tilemap shakes!?

    I've also used the recommended settings:

    Fullscreen in browser: Letterbox integer scale

    Pixel Rouning: On

    This is all I have on the screen:

    -Player Object (platformer behavior)

    -Tilemap (solid behavior)

    Any ideas?

    Thanks!!!

  • wait what? why is CocoonJS getting pulled? =/ Thats frustrating to hear, I finally got everything set up and ready for launch..

    Okay, so what can we use alternatively now?

  • lol...anybody?

  • Hey guys, sorry Im new to Spriter, just started to use it today....its pretty awesome so far! gunna make a cool megaman game with it!

    I just wanted to confirm if Spriter works with CocoonJS exporter?

    Like...are there any released games on iOS and Android platforms that uses Spriter successfully without issues? Thought I double check before getting too far with it =)

    Thanks!!!!