CF78's Forum Posts

  • One word. Beautiful. Really dig the colors

  • Don't worry about the reddit crowd...these are the people who got kicked off 4chan for being too polite.

    hahahaha so true

  • Reddit thread. I'm sure I'll get screamed at by redditers

    http://www.reddit.com/r/gamedev/comments/2ug2j5/html5_gamedevs_suffering_from_chrome_jankjitter/

  • Done. This should also be posted to twitter, reddit, and other game dev forums. I'm sure there's a lot more html 5 devs outside of C2 who want to see this fixed.

    I just tweeted it with the #gamedev hash. https://twitter.com/ChrisFarina78/statu ... 3484638208 <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • :/ unreal. seems we will forever be at the mercy of gooooooogle.

  • +1 done and done

  • Not 100% sure if they are still offering this or not...

    I recently visited http://www.digitaltutors.com/ to expand my game development knowledge, and I was presented with an offer for 70 hrs of free training on anything I like.

    Digital-Tutors and Code School are now under/partnered with pluralsight.com which offers 'learning paths'

    So say you want to learn 3D modeling in specific software, they have set courses compiled of tutorials best suited for a specific learning path.

    Code School seems to only offer code - Ruby, Javascript, HTML/CSS, iOS, Angular.js, sass, jquery, objective-C, and Git

    Digital-Tutors has primarily software (a lot of it!)

    Just figured I'd pass this along cause with knowledge comes power

    Cheers

  • Guys, i need some good sprites

    You'll get a better response if you don't spam the boards. Many C2 folks will lend a helping hand but if you're jumping from post to post.. peeps will think you are spamming and won't help.

    Anyways.. Welcome.

    Good place for good sprites for free.

    http://opengameart.org/

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  • Somehow I feel like most readers (including Ash) just threw a quick glance over it, didn't read the text and made some assumptions. What you say is how this is meant to be - this is a setup - you set up some rules in a nice, visual way - and whatever you do in the event sheets obeys these rules. If necessary you can change them, if not they just work from the get go - keeping the event sheet cleaner and leaner and let you work on your game logic, not endless setup of things.

    Totally agree.. and the quick reads are pretty common actually lol

    Thanks, I would say your art is rather nice and that robot game looks great - hopefully there's a playable something soon

    Thanks! I appreciate that. Hopefully soon. I have been planning for a pre alpha game test... I'm holding off for another Node release :/ I have a jank issue that I'm not 100% sure is Node or a loop running to often. So I have been polishing art work in the meantime.

  • Somebody

    This reminds me of Unity's visual scripting... Animations, Triggers, etc. There is a 2D asset collection that uses these same methods. It works quite well, though as mentioned here it can get really confusing to see what is handling what. MMMMmmm Spaghetti!

    That said, I have to agree that the current event system is more like writing code. Which I feel helps when wanting to get more advanced with game making. Plus it's organized.

    Perhaps a system that combines the event sheet with this would be nice. Like double clicking on an event row would expand view to give you more 'visual' control, then when done you could collapse it back down to the regular event sheet view. Keep organization and structure... Just some thoughts...

    PS from a UI guy... This looks really nice for some quick WIPs

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