CeyFun's Forum Posts

  • 10 posts
  • Sorry, but where can we download the effect ?

  • I know it's been a while since I came here. Sorry I'm working a lot to not fail my exams for my engineer studies. I totally remade the plugin so you may want to redownload it, but warning, your old projects using it may not work anymore. Sorry about that :(.

    Laurent About adapting it to Construct 3, I don't really know, since I don't use the soft and don't know the way to convert plugins.

    Also the big thing about the update is (maybe ? It's been a while since I worked on it) the fact that you can update it by yourself since the ink engine by itself is in a different file. So when there's an update, you can go to https://github.com/y-lohse/inkjs/releases and replace it in the plugin's folder on your PC.

    Have a good day !!!

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  • totoe It's because it's a demo and I haven't made an updater for the text and all... Normally you gotta check if there's a choice by reading the choice number : if it's equal to zero you can't make a choice, there isn't. Really check the doc on github : https://github.com/inkle/ink/blob/maste ... YourInk.md

    If you understand the code you can apply this in Construct 2 and you're good to go. The plugin is essentially a wrapper of a JS port of ink engine.

  • Azuresama Psynaptik Sorry guys ! I had to work quite hard since I started learning electronics. I updated the plugin quickly and made a little test project to show briefly how it works. Here it is.

  • Hello guys !!! I have work to do but you know what ? F*ck it I do what I want to do. So, to be quick, there's an update to the plugin : I added TAGS support ! If you want to know what it is you can always check out there for further explanation. AlexFrancois I hope that'll help out if you want to know in which knot you're in (on the GitHub there are some that have tagged all theirs but hopefully you won't have to). Also I've passed some hours to try to implement a more direct way to get the knot name but I didn't get the things working (I think that's caused by my using of the JS version of ink). Sorry about that (but now I kinda understand how the engine work so that's not for nothing).

    Anyway, hope that'll prove to be usefull !

  • AlexFrancois Thanks for the replies but right now it's hard to track the knot you're in via the code, but as soon as there's a way that does not make me write a part of the engine (stay tuned here) I'll implement that (if I start to write something in the engine that'll go nuts). Also right now I'm still studying so there's not as much time as I would like to take to code, so that might take some time. Anyway as soon as I can, I'll see what I can do about it.

    PS : It's really hard for me to implement things that are not said here 'cause I don't have the time to read the code of the engine. Sorry but studies first ).

  • Just to make you guys know, I've updated the plugin and the links (no more dead links). You should download it.

  • AlexFrancois Glad to help. Don't hesitate to tell me if you want a functionality that's not already embedded. It would be also awesome to see what you've made with my plugin.

  • INK interpreter

    Hello guys !!! I'm a newbie to this forum thing so tell me if I'm making stuff I shouldn't do. It's also the first time I'm making my code public and an addon so it could/will be really buggy. So...

    What's INK ?

    INK is a open-source narrative script language by Inkle made to help writers working on interactive fiction.

    How can I write INK ?

    Just use the inky program here and learn the syntax here.

    How does the plugin work ?

    First thing you have to know : this plugin won't be able to read an .ink file, it can read only an JSON file made with inky. You can paste the JSON in the plugin properties or use an action to set the data.

    My code isn't working ! Just be sure to build the story via the action associated.

    I've build the story but the output is empty, sure this is a bug ! Nope, have you called beforehand the Continue action ? You must call it and then get your first output.

    The event when an INK variable has changed didn't trigger, WTF ??? You must beforehand use the trancking variable action.

    Why don't you make an example project ?

    I want you guys to try every functionality of this plugin and to give feedback so I can correct the bugs. If I give you a pre-made code you can use it always this way and I won't be able correct everything. Just test stuff ! If you really want somewhere to start with, just adapt this.

    If I use this in my game, do I have to give you credit ?

    Putting it simply, NOPE you don't have to. But I would absolutely love that you give me credit, or at least show what you've made with it below. Also it's not only my work this plugin : the source code is from y-lohse, I only made the adaptation for construct 2.

    ???????????

    Download link/GitHub Link

    By the way, sorry guys, I'm not an native english speaker/writer. So my english is pretty sh*ty.

  • 10 posts