cesisco's Forum Posts

  • Thanks Ashley , I'm following the report now.

    I did a little test(just visual) with high contrast colors to Jank not be missed.

    The results are:

    Aero theme disabled

    Chrome 38:(wait a few seconds) a lot of Jank

    Canary 40 64 bit:(wait a few seconds) a lot of Jank

    It's funny that when Aero theme is enabled the result is very different:

    Chrome 38: Doesn't feel smooth, but I can't see the Jankiness

    Canary 40:Smooth and no Jank

    https://dl.dropboxusercontent.com/u/46383802/HTML5/bugs/jank/index.html

    Can anyone test this with Aero Disabled and Enabled?Maybe this just something related with my system specs.

    Thanks

  • Yes, using C2.

    Nice.

    It would be great if you could consider building a tool/exe, and sell it, but unfortunately node-webkit can't export and render the .pngs with transparency/alpha channel.

  • Cool, they are procedurally created?

  • PhoenixNightly Thanks for sharing this with the community! Do you have any insight into the program and how it differs from Adobe Illustrator in terms of features and ease-of-use? Some people starting out with Vectors might find AI too cluttered and unnecessarily complex.

    inquiesco, i'm using Drawplus for the last 5 years and i'm very happy.I tried almost every vector software and i chose Drawplus, and this is now a second nature for me.There are a few bugs now and then, but overall is a great tool.They usually drop the DrawplusX5 price to 12$.

  • Hi guys, this is my first game in Google Play, just to test the IntelXDk workflow, Admob, posting to twitter and all that stuff.

    I was so focused in the technical problems that i just used the Scirra pack for the graphics.

    Stellar Jam

    https://play.google.com/store/apps/details?id=com.cesardarocha.stellarjam

    I'll appreciate all feedback possible, mostly for technical problems.

  • Ok, thanks to share your thoughts.

  • Hi, i am about to release a couple of games in Google Play marketplace(with Intel XDK) and i have some worries about the legal stuff, like if it worth to include the EULA agreement(and how).

    Imagine this scenario(unlikely):

    -Your game is released in Google Play

    -Your game is an instant success, reaching millions of players.

    -Your game cause hundreds of crashes(webgl drivers bugs and so on), some of them leading to the loss of the user data or even the device itself.

    What would happen in this catastrophic scenario?I would appreciate hearing your thoughts/knowledge on this.

    Thanks

  • codah

    Ok thanks, maybe i'll go with APi level 14 and look at the crash reports, and decrease the API level in future updates.(if possible)

    By the way, it seems the WebGl gpu blacklist is turned off by default, which can increase the crashes.

  • >

    > > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    > >

    > > Thanks

    > >

    >

    > You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    >

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking too many risks of crashes and other issues?

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  • > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    >

    > Thanks

    >

    You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking to many risks of crashes and other issues?

  • cesisco Email and ask for the keystore file.

    The only case I know of where you'd need manual signing is if you already have a key for an existing app that you want to build using Crosswalk

    fldr Crosswalk-built apps are currently bigger as they include the chrome browser engine. The best way is probably to optimise your assets.

    Ok Thanks.

  • Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    Thanks

  • megatronx, yes i will do that.Tks

  • yes that's fine

    Ok Thanks.

  • Nice that you include a capx as well, thinking about making some tilemaps and stuff for the store too, so that´s a good hint to make it more attractive Good job!

    Thanks, but i think i will re-release them in smaller packs due to the "one single commercial project usage " license restriction.