CenSilver's Forum Posts

  • CenSilver

    You might try adding 'foggy' sprite image, decrease it's opacity, place on a layer all across your layout, give them the 'bullet' behaviour, and set speed to something like 5-10 pixels a second. You can add as many images you like and they would slowly move across the screen.

    Hard to explain but I've amended someones capx (sorry whoever you are - can't remember) to show what I mean.

    Is THIS any good?

    Read the first posts.

    That was my first idea, but it would be really hard to do 'cause as i said it is a really big room, so placing one by one the clouds would be really difficult. (Read - Take a lot of time)

  • ^- Better Now?

  • Helped a lot. Thanks. ^^

  • Did the fogs just made the screen black? Oo"

    Also, it seems like they're pushing the player to death?

    db.tt/n1MfSLc1

    Look, sorry for the lack of info, but it is hard for me to be descriptive with an error like that... also, it seems by your posts that you guys aren't getting the errors i am?

    Do you see the player appearing in a black BG (Instead of my blue one, then the clouds kinda pushing him up...

    then he keeps dying and reappearing forever? because the ground where he is supposed to appear and stay is not there?

    And i can't give anymore system specs other than Windows 7 and 32-Bits, because the computer i'm using now is not mine. :(

  • Ok. Thanks a lot! ^^

  • <img src="smileys/smiley29.gif" border="0" align="middle" />

    Holly cows...

    Well, I'm still trying to understand some parts of what you said, but thanks.

    I'll see if i can put them to good use later. ^^

  • I already read it long ago. : )

    The steps where already told. and the *.capx

    well... that one I forgot. XD

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  • I was reordering my layers, then this just popped:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Set sort order incorrect: look for instance Z orders being modified without SaveSelection()/RestoreSelection()

    Condition: std::is_sorted(selected_instances.begin(), selected_instances.end())

    File: Editors\CLayoutView.cpp

    Line: 316

    Function: void __thiscall CLayoutView::DoDraw(bool)

    Build: release 60 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    O~o"

    EDIT: Layers ordering Locked after that, had to reopen Construct 2.

    db.tt/n1MfSLc1

  • I tried using the Scrolling Tiled BG example from here:

    scirra.com/forum/scrolling-tiled-background-c2_topic44823.html

    In my project, and failed.

    I could fix it myself, but "60 * dt" and "* -1" are coding terms beyond my understanding... so i'm afraid it would be wiser to just ask for help.

    so...

    Help?

    db.tt/n1MfSLc1

  • -w-"

    Heh... I see...

    Thanks, but no thanks. �w�

  • Ooooh...

    Duh! can't believe it got past me...

    Sorry! ^^"

  • Self explanatory.

    Help? :' (

    db.tt/n1MfSLc1

  • dl.dropbox.com/u/40683395/Construct%202/Project%20Silver/One%20File%20Source/Silver%20Project.capx

    Shots don't move the enemy... but shooting the box toward him does...

    What's wrong with the shots?

  • Comment: Guys, the parralax setting is (Apparently) useless to me. i want the clouds to move independingly, not when the player/camera does. But thanks nonetheless, 'cause i didn't even knew what it was before anyway. XD

  • Ok, i'll give them a look.

    Thanks for the intel! ^^