cbcosta's Forum Posts

  • 5 posts
  • Login With Facebook — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/login-with-facebook-4385

    <p>With this plugin you will be able to implement the "Login With Facebook" functionality, addressing both Apps (Cordova) and Websites at the same time, making your game available on all possible platforms!</p><p>For use on websites it is not necessary to do anything different except for the indication of a redirect URI. However the game can not make use of the default Splash Screen of Construct2, otherwise every time Facebook redirects the login flow back to the game, the returned querystring will not be interpreted correctly since Splash Screen will be re-presented first. For those who still want to use Construct2's default Splash Screen, there is an action called "Process Login Redirect" that can be used in conjunction with the "On Start of Layout" event of the login layout.</p>

    Use this topic to leave comments, ask questions and talk about Login With Facebook

  • Host leaving room after a few minutes of game, disconnecting all peers. This peers doesn't recognize that they were disconnected. Instead they only know that the Host was. The signalling server (i run my own bought from Scirra) only shows that those peers left the room, it doesn't show anything about the Host. It seems to me that in fact the Host never left the room but, some how, all peers were disconnected at same time for some reason and what seems to them is that the Host was the one that have left the room. This behavior is intermitent. My signalling server is NOT under a SSL. Please help.

  • Problem Description

    ____ Host leaving room after a few minutes of game, disconnecting all peers ____

    Attach a Capx

    ____ unfortunately i can't ____

    Description of Capx

    ____ It's an online Canastra Game ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ Host leaving room after a few minutes of game, disconnecting all peers. This peers doesn't recognize that they were disconnected. Instead they only "know" that the Host was. When it happens i need to force each peer out of the room and then rejoin them to that room. The signalling server (i run my own bought from Scirra) only shows that those peers left the room, it doesn't show anything about the Host. It seems to me that in fact the Host never left the room but, some how, all peers were disconnected at same time for some reason and what seems to them is that the Host was the one that have left the room. This behavior is intermitent. My signalling server is NOT under a SSL. Please help.____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ Windows 2012 Server ____

    Construct 2 Version ID

    ____ r255 64bit ____

  • Ok... a little bit of more information...

    It's an arrow (bullet) that hits a sprite and drag it along the way ti'll hit another sprite (tree).

    Thanks again, folks!

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  • Hi everybody!

    My name is Christiano and i am finishing developing my first game. Right now i am having a bad time wondering why are my sprites passing a little bit the position of collision with another objects when bullet is to fast... it's presenting a result that isn't much professional! I already disabled the bullet behavior first thing when the collision occurs! Could annyone help me please?!

    Thanks a lot and sorry about my poor english!!!

  • 5 posts