Caustrol's Forum Posts

  • 6 posts
  • Hi:

    I am making my own version of the ghost shooter game but I have run into some trouble.

    I added exploding barrels that cause an explosion when they are shot 4 times and when the ghosts overlap the explosion, they are destroyed. The player then gets 1 added to their "Kill Count" private variable and the game displays "Kills:" and the amount of the "Kill Count" private variable at the top. My problem is that when the player kills more than one ghost at the same time using a barrel (which is bound to happen), the system only adds 1 to the "Kill Count" instead of the correct amount of ghosts that where destroyed. How do I solve this?

    Here is a link for my cap:

    http://dl.dropbox.com/u/7518552/Ghost%2 ... lution.cap

    Any help is appreciated

    Thanks

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  • YESS!!!

    I've downloaded v 99.84, and it woks perfectly now!

    No more error messages!

    Thanx newt , I appreciate it a lot!!!

  • Thanx, I've got version 99.62, but where do I download version 99.84 from?

  • Thanx newt, here it is:

    http://dl.dropbox.com/u/7518552/Ghost%2 ... r%20EX.cap

    hope it works

  • Sorry to sound like a total amateur (which I am ), but how exactly do I post a cap?

  • I have created a game that uses the 8Direction behavior. It works fine for a while and then it crashes. I tried playing it in debugging mode and the debugger gives me the following message:

    A crash inside a plugin's non-event code has been intercepted! This may be a bug in the plugin, or a problem in Construct. The application has exited. Available details of the location of theproblem are below (this may be approximate.)

    Pugin: 8DirMov.csx

    Object name: Movement_0_5

    Instance: 1 (of 1)

    What do I do about this?

  • 6 posts