casesensative's Forum Posts

  • 8 posts
  • For some reason it wont let me open this file, it says:

    "Failed to load application: This file was saved in a newer version of Construct and cannot be loaded by this version."

    But i have the r1-2 latest version. So...not sure what's up with that.

  • Ahh, gotcha. I thought it might have been an older file format. Thanks!

  • I also found some really cool resources and examples of various things on this forum, but they all seem to be in .capx format. I guess there's no way to open these and take a look at them huh? Construct seems to only open .cap files these days.

  • That works! Thanks a bunch!

    I have a separate question that I can't figure out at the moment that you might can help with.

    I'm trying to make particles follow a sprite, and i want them to react like physics so when the character moves, they flow from out behind him, but when hes just standing there, they just spawn around him.

    Any ideas on how to achieve this?

  • How do i turn the collisions off altogether on the tiled background object, so that I can use a sprite for collisions instead?

  • Thanks for the input pixel perfect, but I checked it, and it is a tiled background object rather than a sprite, so it doesn't give me the collision options under the properties tab like a sprite does.

  • Well yeah, I noticed it said that in the book too, so I did that, but it still doesn't seem to be doing anything.

    So as you can see here, this is the original image.

    <img src="http://i48.tinypic.com/34tbpu8.jpg" border="0" />

    Then I tried two things; The first being just erasing the top grass pieces for the collision mask (as you can see here):

    <img src="http://i48.tinypic.com/2hhhkkg.jpg" border="0" />

    That didn't work, so then I even tried cropping the top portion off, and it still didn't work:

    <img src="http://i48.tinypic.com/2qx49i9.jpg" border="0" />

    So I'm still unsure...

    As for the book, it's really good so far. I'm only on page 77 so hopefully it starts to get into a good bit more detail as I still have unanswered questions in my head.

    For example, I've only made a small sample game on a 1000 x 800 frame so far obviously, but for games like Metal Slug or Contra that have lonnnggg levels that go on and on, are they using a gigantic layout like 12,000 x 800 to stretch for a very long time and setting up their level that way? or are they linking layouts together somehow...

    So hopefully questions like that will get answered, but I'm highly enjoying the book so far.

    One other thing I don't understand that I don't think the book will cover is using sprite sheets with Construct. To my understanding so far, sprite sheets don't work with Construct, so if I found a sprite sheet online that I wanted to use of a character for example. I would have to manually chop up all of the sprites needed for the various animations in Photoshop, and then load all the frames in, inside the animation window?

    Thanks Jayjay

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  • I'm new to construct and I'm going through the book that Jayjay released.

    I've got a scene here I'm setting up and I have a little tiled background object that looks like this:

    <img src="http://i48.tinypic.com/16j3ocm.jpg" border="0" />

    Now obviously, you can see my little test guy is hovering above the ground because of the grass being at the edge of the picture border, but what he really needs to do is sit behind it on the ground.

    How can I use the Collision Mask button in the Picture Editor to achieve this?

    I've tried clicking the collision mask button and erasing the grass part off the top and then saving, but it keeps doing the same thing.

    I'm not sure how this button works, any help would be greatly appreciated.

    Thanks!

  • 8 posts