carsenk's Forum Posts

  • 9 posts
  • Bump this up....Just added x86 version and the latest Crosswalk on Premium version.

  • With Leadbolt and Pode's HTML iFrame Plugin, The Leadbolt Ad code is hosted via a dedicated .html file on my portfolio site http://www.carsencustoms.com that holds all the LB javascript. Very simple and effective, sometimes the ads don't display perfectly but clicking works and it does the job <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Hope this helps!

    Also I wrote a tutorial on how to add Leadbolt Ads to your Crosswalk Exported Game here: https://www.scirra.com/tutorials/876/ho ... orted-game

    EDIT: Also just updated this to version 3.5 which now includes health (You have 3 lives) and Health Power-Ups to increase your health and new enemy police! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Regards.

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  • Jumping Weed available only on Google Play (Windows wouldn't approve a weed app, boo them)

    Platformer/Doodle Jump style game, joint power-ups, etc. check it out, you don't have to be a stoner to play this game! I have got almost 21,000 downloads within the first two weeks of release now. Built all with Construct 2 and Crosswalk compiled.

    Let me know what you think!

    Download it/Screenshots/Details:

    https://play.google.com/store/apps/deta ... umpingweed

  • How do I play an animation per say a menu icon with a arrow moving within two frames on loop...I want it to still play while the the game is in a pause state, is there anyway around this? Does construct 2 support .gif files directly? Not sure how else to have an animation play while the game is in a pause state...basically my game resumes once you tap on the "animating icon" and then goes invisible, I just can't get the animation to play while the game is in a pause state, please help!

  • What is the best method for ads via Crosswalk exporting? I couldnt get Leadbolt to display via Pode's iFrame at all nothing would display...I tried their Construct 2 plugin as well and still nothing even with my ads in test mode according to my LT agent, we also tried them on a Live setting....still nothing displaying even in the Intel XDK emulator...Not sure what to do for ads...

  • Yea any updates on this? I am very curious of what advertisement options Crosswalk supports or the Intel XDK in general....Crosswalk so far is by far the best export option for android in my opinion, so we definitely should be able to monetize our games!

  • Is Clay.io down? I cant seem to load up the site and the past week its been sparatic? I recently just compiled a clay.io powered game I made via CocoonJS Cloud Compiling, it seems that when I use it threw the launcher everything clay.io works fine, but once compiled for the debug if I tap on clay.io related things it simply does nothing, no window popups up at all when it should, not sure if this is related to clay.io being down on my end...Please fix or give an update, thanks!

  • WPGamer No current way to do that. For the leaderboard size thing, that's very odd. Is this a Windows Phone App? If so, I take it you followed the Windows 8 App steps to get it to that point?

    Mayfly It works on iOS for me, but on Android the webview (login stuff) doesn't even show for me. I've reached out to Ludei about the issue.

    Was there any update on this at all? I can agree Clay io windows do not display the correct size on Android running latest CS2, Clayio Plugin, and CocoonJS Launcher app.

  • austin - I emailed you recently, hoping you get back to me. But I feel like it is an issue for everyone to safely say that the clay.io windows are only showing on around 30% of mobile screen space. I am using a Droid Razr HD to test on with CocoonJS, I have tried multiple projects of mine that use clay.io and in all of them the window size is small and isnt stretched like it should be to cover fullscreen? Thanks...

  • 9 posts