Carlos182's Forum Posts

  • Problem solved. It was a noobish thing =S, I made another EventSheet but I forgot to include it in the main =/ Hahaha, well, thanks.

    Carlos

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  • > I have 2 Sprites, Player and RedBox.

    > Then I make this event: Sprite overlaps Red Box; then I use Set Text: "Overlapping" (to check if it's working), but it's not. Is there another thing I should check or something?

    > Thanks,

    > Carlos.

    >

    Works fine for me

    Download: cap

    Using latest version. Upgrade to be able to load it correctly.

    It gave me error, and I have the lastest version. Can you show me a screenshot of the events ?

  • I have 2 Sprites, Player and RedBox.

    Then I make this event: Sprite overlaps Red Box; then I use Set Text: "Overlapping" (to check if it's working), but it's not. Is there another thing I should check or something?

    Thanks,

    Carlos.

  • Do NOT use the Platform Behavior on your MegaMan sprite.

    Make a plain box sprite the same size as MegaMan. Use that as your Platform Behavior object and collision box. Make it invisible, then place your MegaMan sprite on top of it with events.

    Basically, you don't want to use tagged animations for your platform behavior. You will need to make your own events to control the animation of your sprite. My tutorials show you how to do all of that.

    I saw the School Platform Tutorial, it explain the Jump,Walk and Falling animation, all of that animations are movements of the Platform object; I want to make a Dash animation, who is not of the predefinied "animations".

    And I'm not using the animations as sprites; I did what you told me (the collition box, then place the animation in the same position, and making the collition box invisible; I learned that from my experience of MMF2).

    The problem still remain, but I will do what you say; upload the .cap file, just gave me sometime because I'm not in my house hehe. Thanks for answer.

    Edit: Link for .cap file: http://www.megaupload.com/?d=PI8L6CVN

  • I need help with some animations that are giving me troubles.

    First, I'm making a platform game (MMX). So, I have this animations (Platform behavior), Stand and Walking. I wanted to add other animation called Dashing, but it gave me troubles since there is not a status in the Sprite (with Platform behavior) called Dashing. (The problem was that it was just playing the first frame of dash animation, instead of doing the whole animation).

    So I thought on doing other trick. I created another Sprite object called DashSprite, with just 1 animation (Dashing, of course). So, when the "X" key is pressed, it activates a Flag (called "IsDashing"), then I made an event: ' If IsDashing = 1, Make Invisible MainSprite, and Make Visible DashSprite '; else, ' Make Invisible DashSprite, Make Visible MainSprite '.

    It just worked with an angle of 180 (left); 0� angle is not working. It's driving me nuts.

    Is there another way to make the animations work well?

    Please, I need help.

    Thanks,

    Carlos.

  • Hi, I'm making a MMX Game, but I see a little error (is not like very important, but still). When my Sprite moves and stops in a specific position, the image adds some kind of blur, you can see it here:

    <img src="http://img191.imageshack.us/img191/5853/blurk.png">

    Is there a way to get off from this? Thanks

    (Edit: Ignore the slope, I was proving the slopes behaviors hehe)

  • Hi people. I have been always interested on make a Mega Man X Fan Game, so I searched some programs to make games. First I tried Multimedia Fusion 2, and I did a "bugger" engine (I have the last video here if you want to see it

    Subscribe to Construct videos now

    ).

    Then I tried Game Maker, but for me, it sucks. So now, after months of doing nothing but school, I downloaded Scirra Construct. It looks like MMF2 but, I think it's more easier.

    And I say that because I checked the Platform Tutorial you have in Tutorial section, and it looks like it's better than making Detectors and stuff like that.

    So, I want to start making my game, but I want to know, is it convenient to make a game with the Platform pre-style? Or should I continue using Detectors and stuff like that?

    I knew that there was disvantages on MMF2 with making games with the Platform predefinied style, but I don't know if it's the same on Construct. What do you recommend me?

    Well, thanks, this is my first post so, I hope to find nice people here.

    See you,

    Carlos.