CaptainWade's Forum Posts

  • 7 posts
  • dop2000 = thank you! i should probably have wondered what those little blue rectangles were about!

  • I'm a newbie so this is a very easy question. I closed the property Bar and Project Bar on the basic layout screen, and now I don't know how to get them back and anchored again.

    I can use menu/view/bars/property bar to see the bar again, but that makes the property bar floating loose in space, so that if I go off the layout to the event-sheet, the property bar is still there, floating in front of and blocking the text.

    i want to reanchor the bar, or somehow restore the default layout of the property bar, layout-editing-area, and project bar.

    Thank you!

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually the area for suggestions appears to deal entirely with features people want to vote on, and doesn't seem a good place to post a suggestion for the manual or documentation -- there isn't even a category for that.

  • Thank you Ashley for the reply! Yes, I agree that discussion of loops belongs in the System section and not in the Pathfinding behavior section. I think I was just mentally wandering for bringing that up.

    And, yes, I also noticed the resurrected post from 2 years ago a few posts above this one, with a link to the right place to file Bug reports and a link to the right place to file suggestions.

    I will leave this post here but head over there to (re)post my suggestion about a cross-reference in the manual to the Pathfinding Intermediate example. I'll skip any further discussion of the loop variable.

    Thank you!

  • I'm new to Construct3 and just spent way too long trying to figure out how Pathfinding's waypoints work and thought I'd spare anyone else the trip. I just wanted to suggest that the excellent "Intermediate Example" of "Pathfinding" be referenced in the manual in the section on Pathfinding. It answered almost all of my questions.

    Currently the manual section on Pathfinding has two places where the existing text could use the pointer.

    In one place it says only: "The nodes can be retrieved (only after On path found) using the NodeCount and NodeXAt/NodeYAt expressions. "

    and later on it says: "! You can also use the Move To behavior's Move along Pathfinding path action as an alternative, since the Move To behavior uses a different movement algorithm."

    Then, having found the Pathfinding example, I spent another 20 minutes trying to figure out where the heck the variable "LoopIndex" was declared and initialized and updated,as well as trying to confirm that it was zero based and that it was incrementing, not decrementing.

    I imagine that implicit declaration of LoopIndex in a System repeat statement is well documented somewhere, but it wasn't in the short path I took to get here so I missed it. Yes, if I couldn't puzzle it out I was going to come to the Forum and ask, but I hated to do that before I'd done my homework!

    Otherwise, this looks like a really nice product and decent manual! I just upgraded from "free" to "Personal" and ability to get to JavaScript and JSON were selling points.

  • Thanks very much Nepeo! That was exactly what needed to know! Great product by the way, I look forward to developing some interesting games!

  • I'm a brand new user. When setting things up or in saving out the demo game, Construct3 asked for permission to access my Google Drive ( or DropBox or OneDrive ).

    The explanation it gave seemed to request permission for Construct3 to access everything on my Google Drive, not just, say, one folder that I wanted it to use. I turned down that option because I have proprietary information on some of the other folders on Google Drive.

    Is this the only option or did I miss something? Is there a way to grant Construct3 access to only ONE FOLDER I specify on my Google Drive, or is it an "all or nothing" choice?

    Thank you in advance for your reply !

    Tagged:

  • 7 posts