Hi guys
I have a problem with my multiplayer game. at one point in the game, I tell the system to take a random number from a List (using random) and save it in a global variable, and then a Text to set the text that was saved in this global variable.
For the host it works very well since it's very simple, but for the Peer it doesn't. I used Debug and I noticed that the global variable doesn't save the information when I start the game as a peer.
Has anyone ever experienced this?.
Thanks in advance for all the help.