Caleb MacCloud's Forum Posts

  • 3 posts
  • Hello.

    How i can count elements in temp_1?

    {

    "temp_1":{

    "0":{"name":" *CHARACTER ","text":"123\n321\n231","sfx":"blipSelect (8)"},

    "1":{"name":" *CHARACTER ","text":"ABC\nCAB","sfx":"blipSelect (1)"},

    "2":{"name":" *CHARACTER ","text":"000\n000","sfx":"blipSelect (6)"}

    }

    }

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • By default, Construct 3 will export your game as a ZIP file containing all the necessary files and assets. However, if you want to export it as a single HTML file, you can enable the "Single File" option in the export settings. This option will package your game into a single HTML file along with all the required resources.

    Where this "Single File" option in the export settings?

  • How do I make a typewriter system that was in games like Pokemon R&B and Earthbound, when the text was not completely reset, but deleted the first line from the top.

    The problem is that I use the Animate Text plugin, which, according to the principle of operation, uses the same typewriter mechanism as the built-in property in C3, but as I noticed, the text that is printed is output in advance in the system, this can be seen in Debugger and therefore, under the condition in which I press the keyboard to continue printing, when deleting the top line, the words that have not been printed yet appear immediately. That is, the printing action does not work.

    So here's how you can combine the Typewrite machine system and deleting the top row so that it works fine?

    Tagged:

  • 3 posts