cal_cald's Forum Posts

  • 5 posts
  • I think this could help

    https://drive.google.com/open?id=1dM3J88Upb82uO_8bH9c0_TJXnf2oUxjo

    Cheers.

    dropbox.com/s/3avv4ej43xdu0n2/New%20project.caproj

    Hi Maverick1921, I've attached my game but I cant seem to get it working. I'm also trying to have multiple enemies on at the same time and it seems they pickup a few boxes or spin around sometimes or another npc picks up a box an npc is already carrying. Thanks again for the help :)

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  • dropbox.com/s/3wuapvkcoeqn8eg/New%20project.caproj

    thats my project there. the yellow enemy (npc) hasnt got any event attached to it now because I got frustrated and deleted it. I'm trying to make it spawn from one of the spawners. choose a random "Asteroid" to fly to and pickup then spin a random amount of degrees then leave the level but i cant get it to work properly. thanks for the help :D

  • Hi, I'm trying to make a simple npc fly into the middle of the layout, collide with an item then turn around and leave with it. So in the middle of the level are 6 boxes. i need the enemy to come in and randomly move to one of the boxes then pick it up then just leave the level at a random angle.

    i tried making it move to the box by using the rotate to location (box.x) (box.y) then on collision pin the box to the enemy then rotate random(360) but the enemies either pickup a box thats already being carried or they keep circling boxes or they cant pickup a box while another enemy is holding another box. I feel like this is a really easy thing and im missing something. please help!

  • Thank you so much! :D

  • Hi, I;m making an arcade style endless game and I was trying to figure out how to spawn monsters at set times at a random set point just outside of the game layout.

    Currently I have

    Event = [System] Every 8 seconds

    Action = [System] Create object (ENEMY) x = choose(-40, 690) y = choose(50, 100, 150... etc)

    My problem is I want them to spawn around the top and bottom of the game too but I'm having trouble figuring out how to set those points. because if i add the top x points and the y level what if it chooses to mix the coordinates and spawns in the middle of the level. The only way around this I can think of is to create another event and then stagger the times to take turns or to somehow randomly choose an event. but I dont know if either of these are possible or there is an easier way or even how to do my ideas.

    Thanks all feedback is appreciated :)

  • 5 posts