CAED Studios's Forum Posts

  • 3 posts
  • The easiest is probably this, just make sure you have "set angle" enabled on the bullet behavior.

    Thank you so much man, you are my hero!

  • MISSILE - RECALIBRATE TRAJECTORY AFTER ERRORING TARGET

    Hello everyone, I am having difficulty with this function, I am developing a game where missiles target a target, and would like to add an effect on the trajectory after the target deflects. Unfortunately at the moment the missile trajectory is very weak.

    I may not have been very clear, I will use this game as an example (https://www.youtube.com/watch?v=ncEQRPoeY98), if you observe when the missel misses the target, it travels a certain distance until "recalibrating" the path and return to chase the target. I tried to use gravity and all sorts of things but I did not get the desired effect, I searched but did not find related information, I would be very grateful as any help, I'm desperate, thank you right away.

    OBS> I'm using bullet behavior.

    desired effect>

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    Hello everyone, I am having difficulty with this effect, I am developing a game where missiles target a target, and would like to add an effect on the trajectory after the target deflects. Unfortunately at the moment the missile trajectory is very weak,he just follow the target.

    I may not have been very clear, I will use this game as an example (https://www.youtube.com/watch?v=ncEQRPoeY98), if you observe when the missel misses the target, it travels a certain distance until "recalibrating" the path and return to chase the target. I tried to use gravity and all sorts of things but I did not get the desired effect, I searched but did not find related information, I would be very grateful as any help, I'm desperate, thank you right away.

    OBS> I'm using bullet behavior.

    desired effect>

    Subscribe to Construct videos now
  • 3 posts