caatalyst's Forum Posts

  • 3 posts
  • Hello there!

    We are looking a few more BETA testers to join us in our final stages of developing 2112TD. Currently we are seeking players who own Android and iOS devices.

    Don’t worry if you’re new to the tower defence genre or if you haven’t participated BETA testing before – We’re excited to hear from players of all experience levels.

    GAME OVERVIEW

    Set 100 years in the future, battle inter-dimensional hell spawn across the solar system and defend Earth's colonies from complete annihilation.

    211TD is a sci-fi tower defence game for Android and iOS combining both classic tower defence and real time strategy features. The pace is steady, but the tensions are high as the relentless hordes amass in an effort to overrun your fortifications. Towers alone cannot stop them and you will need to think strategically, taking advantage of the games unique features such as the airstrike, fortification wall, tactical drone, and special tower abilities.

    DEVELOPMENT

    2112TD is being developed in Unity by a small team working in their free time. Development started in 2012 and the team is now preparing for release, fine tuning gameplay and squashing bugs.

    The project has had no external financial investment and is not affiliated with a publisher. 2112TD is being developed with pure passion as a true indie title.

    Our team is taking pride in creating a truly awesome tower defence title, combining all of the classic ingredients that make the genre timeless and the game play everlasting. 2112TD’s artistic style is founded on the nostalgia of the RTS golden era, paying homage to games like Command and Conquer, KKND and Starcraft.

    MEDIA

    Subscribe to Construct videos now

    BETA

    Becoming a BETA tester is easy. So long as you have an Android or iOS device simply reach out to us on one of the 2112TD social media pages or drop an email to jamesqtl@refineryproductions.com to get your sign up form. If you like what you see then connect with us on social media and let us know – It means a lot to us. All those who participate in the BETA will receive a free copy of 2112TD.

    refineryproductions.com

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  • Hello there!

    We are looking for an artist to finish the remaining maps in our tower defence game. Development is very much in full swing and we are fairly close to entering a closed beta phase.

    Unfortunately our longstanding map artist has just picked up a high profile project which will require his full-time attention and so we are currently looking for an artist to help finish the last couple of maps to be featured in 2112TD.

    I'd recommend taking a look at some of the screenshots at the links below. This should give you a feel for the artistic style and level of detailed expected.

    connect.unity.com/p/5ae85cf432b306001a6b05de

    OVERVIEW

    This role primarily involves the creation of the 2D map art to be used in 2112TD. There are 11 maps in total that will feature in the game and just two left to create.

    PROJECT OVERVIEW

    2112TD is a tower defence game for Android and iOS combining both classic tower defence and real time strategy features. Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from total annihilation.

    ART / STYLE OVERVIEW

    The game is going to consist of 2D and 3D elements but it will be coded using mostly 2D sprites and still images. This is to create that classic strategy game feel.

    DURATION

    Each piece map needs to be completed bi-weekly. So in total it shouldn't take much more than a month working very casually to finish the role requirements.

    TECHNICAL INFORMATION

    What software and tools you use to create the artwork is completely up to you, so long as you feel confident matching the existing artist style of the already completed maps. Instructions on how to prepare maps for testing will be provided. We are working remotely with Skype calls when necessary. The previous artist will also be available to answer any questions or help if necessary.

    PAYMENT

    This is a profit share project. We are all working casually in our spare time on 2112TD so there is no budget for upfront fees. Instead we will offer payment based on the amount of work contributed and amount generated through;

    Game Sales

    Lite / Demo Advertising Revenue

    In-Game Content Sales

    Additionally, you will be fully credited and publicised wherever the project team is if your work is used in the final release of the game.

    If this sounds like a project you're interested in then please contact james (james@refineryproductions.com) to discuss further.

    Thanks for reading!

  • Hello there!

    We are looking for an artist to finish the remaining maps in our tower defence game. Development is very much in full swing and we are fairly close to entering a closed beta phase.

    Unfortunately our longstanding map artist has just picked up a high profile project which will require his full-time attention and so we are currently looking for an artist to help finish the last couple of maps to be featured in 2112TD.

    I'd recommend taking a look at some of the screenshots at the links below. This should give you a feel for the artistic style and level of detailed expected.

    connect.unity.com/p/5ae85cf432b306001a6b05de

    OVERVIEW

    This role primarily involves the creation of the 2D map art to be used in 2112TD. There are 11 maps in total that will feature in the game and just two left to create.

    PROJECT OVERVIEW

    2112TD is a tower defence game for Android and iOS combining both classic tower defence and real time strategy features. Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from total annihilation.

    ART / STYLE OVERVIEW

    The game is going to consist of 2D and 3D elements but it will be coded using mostly 2D sprites and still images. This is to create that classic strategy game feel.

    DURATION

    Each piece map needs to be completed bi-weekly. So in total it shouldn't take much more than a month working very casually to finish the role requirements.

    TECHNICAL INFORMATION

    What software and tools you use to create the artwork is completely up to you, so long as you feel confident matching the existing artist style of the already completed maps. Instructions on how to prepare maps for testing will be provided. We are working remotely with Skype calls when necessary. The previous artist will also be available to answer any questions or help if necessary.

    PAYMENT

    This is a profit share project. We are all working casually in our spare time on 2112TD so there is no budget for upfront fees. Instead we will offer payment based on the amount of work contributed and amount generated through;

    Game Sales

    Lite / Demo Advertising Revenue

    In-Game Content Sales

    Additionally, you will be fully credited and publicised wherever the project team is if your work is used in the final release of the game.

    If this sounds like a project you're interested in then please contact james (james@refineryproductions.com) to discuss further.

    Thanks for reading!

  • 3 posts