C-7's Forum Posts

  • I do have to say... the trailer shows all kinds of neat things to do that I'm fully unaware of how to do. Arrows move, Z jumps. C talks. I've only managed to kill one snail with the box and then can't do anything else. I can't jump high enough to continue, and I can't hurt the snails to appease the mushroom. Hmm.

    Hah! Nevermind. I didn't realize you could keep walking past that guy. Maybe a sign with an arrow pointing that way in 1.5? Since the level seems to imply going up.

  • Aww that's a shame. Well, it looks like you may be able to get more exposure this way at least! I would've dropped a dollar or two for ya :-P

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  • Maybe not important to others, but I just made my first sale (preorder)! It isn't a lot, but it's a first step for me and the first money I've made for video games besides music and audio production.

  • You could try something a little different like a bonfire with an angry face that shoots embers, perhaps? Either, it's cool as heck what you're doing with this game.

  • I'll preorder it in a few days! Can't wait till full version.

    Awesome! Thanks a ton.

  • Good nws! I've reached a good, releasable Alpha stage and Blight is on Desura! The Alpha release starts August 3rd, but you can preorder it now! It's about 60% off during the Alpha release stage, so don't miss out!

  • Actually, I've had this problem since forever, too. This is the sole reason Blight does not support other resolutions. I can't guarantee it will be playable at lower resolutions--foreground items move in the way, etc.

  • Hand drawn C-7?!

    Some more REMIX shots:

    Haha yeah. I'm not really good at 3D.

    What's going to be going in at top HUD box? Looking good.

    Here's a full-resolution shot of the title screen (the end of that intro cutscene)

    <img src="http://www.adamprack.com/blight/screenshots/title.jpg" border="0" />

    (drag to address bar to resize)

  • Jayjay I saw a few other shots of your game in your thread, and it looks neat! I'm not as big a fan of that particular one, but still neat looking!

  • Awesome, thank you all very much!

  • Here's a barebones .cap to show the issue.

    www.adamprack.com/laserfix.cap

  • That global variable 'floating' isn't related to the length. That is only used to determine if the player should get hurt or not (the player has a shield below them at times). I don't use that variable in determining laser length. It can be ignored for the purposes of this. Even with private variables, I'm not sure how I'd achieve it, but I suppose I can try a few things more later on tonight.

  • So I made a simple constant-stream laser turret that shoots vertically. I used the instant-hit laser tutorial to set it up. My goal is to have more than one turret and each laser-length will be set independently. What I have working: two lasers on-screen (or more) with independent lasers and independent ending markers for calculating the length. They're the white dots floating in the air above each laser (tough to see). I want the player to 'break' the beam and shorten it. Simple enough, but assigning to multiple lasers independently alludes me completely.

    What currently happens: If the player enters the beam on the left, both lasers lengths are shortened. If the player enters the beam on the right, nothing happens.

    What I want: Each laser should be adjusted independently. I haven't a clue how to achieve that.

    A shot for reference:

    <img src="http://img.photobucket.com/albums/v625/CubedOCR/Blight/help1.jpg" border="0" />

    My current events:

    <img src="http://www.adamprack.com/help2.jpg" border="0" />

    vert: the turret thing

    redbullet: bullet behavior object, instant-hit, invisible

    rayend: set to last point of bullet, for judging distance

    laser: duh

    Sprite: player character

    Any help is appreciated!

  • Cool! Congrats on the release, I'll gladly chip in a dollar a little later this week.

  • I ran into this issue when previewing it on another computer... That particular keyboard didn't allow for thos key combinations. It basically has to do with the wiring of the keyboard, so try some other combos to see what works best.