C-7's Forum Posts

  • It looks fantastic like the rest of your work!

  • It needs to be hosted somewhere like dropbox or your own web host for others to see it.

  • clay.io supports in-app purchases, and is integrated with Construct.

    I second this. It's a really nice system and is quite robust. It took a bit to get a handle on it, but I'd recommend Clay.io to anyone.

  • A few things:

    Only import wav files. MP3's don't retain loops points accurately enough (ie, they have crap added to the ends of the audio that make it nearly impossible). The OGG and AAC files C2 makes should work for everything you need. Of course, some platforms loop better than others.

    That said, I'm not getting any issues with the audio in Chrome. It loads fine, seems to loop fine, no stuttering. It did take a bit to start the first time (since it was loading it still), but it worked. I find that preloading the music files I need works out more elegantly than streaming (place the files in your Sounds folder, not Music, then have an event preload the audio files you need. Then go to the level once it is ready). People don't mind a brief load, and I appreciate the added control.

  • Merry Christmas, everyone!

  • We need a bit more information... are you making a platformer? Top-down? Something else? In any case, you probably should disable or change the standard controls and then use "Simulate Control" in your event sheet so you can make buttons have a lot more flexibility.

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  • I'm sure you have the parallax rate right, but do you have scale on your UI layer set to 0?

  • At 3000x2000, I really would t be too worried for desktop. I have much larger with tons more going on than you are describing and my 7-year-old PC can handle it fine.

  • I'm moving my parents to their new home tomorrow and chaperoning a regional church dance on Saturday. Welp, this LD won't be my entrance to the compos, either.

  • Yes. There is an Audio property for playback time. You can reference it with Audio.PlaybackTime("Whatever") and then you can alter it with Audio > Seek To.

    It's a little tough to make it perfect, though. There are a few ways I've gotten around it, though.

    Firstly, you'll need to say if Audio.PlaybackTime("Whatever") is > or = to ~~~, Seek To ---. This is the quick and dirty and accounts for if it happens to be off by a millisecond or several when the processing tick goes by. You can also reference on track ended, but this is unreliable in my experience (it works, just introduces gaps).

    You can also play the same track over itself once it ends by alternating tags. Ie if Audio.Audio.PlaybackTime("Whatever1") >= to ~~~, play with tag "Whatever2". And then alternate events. This way, you can retain the audio spill-over at the end of the measure without wrapping it to the start of the track (or the mid-point wherever you are going with it). It isn't an ideal solution, but it works.

    Or you could do the whole things split up by measures on a timer and make it fully interactive...

  • This is a great addition! There are plenty of examples I've made for people on how to achieve different things, and this would be a neat way to share them.

  • Dropbox, google drive. Either one will do. Since you haven't been here long, you'll likely have to post just the URL without http or www instead of a link. Links are enabled once you get more rep points.

  • This isn't the type of thing I would typically post here, and hopefully people recognize me as an active part of the community. But my mom's cancer has come back and worse than it was just a few months ago. Her debt is enormous and will be growing even more very soon.

    Please help contribute to my mom's healthcare--she can't qualify for nearly any other kind of aid despite not even being able to afford her current medical bills.

    Give Forward campaign.

    Any donation, share, or kind thoughts will go a long way toward helping. I sincerely thank you!

  • You don't, you make your art assets seamless in your art program by drawing carefully and adjusting accordingly.

    And you can round pixels by using a grid of 1px by 1px or greater. You should turn this on when you start any layout.

  • You just need to make your tiles appropriately to hide your seams--this is how it is almost always done. Heck, I have to turn off the 1px thing in the 9patch plugin (change it to exact) because I make my tiles to work from the get-go. The 1px overlap actually makes it look worse in some cases.