C-7's Forum Posts

  • A screenshot might help, but this sounds more suited to a bullet object. Whenever you want, create it at your position and angle it towards the player in the same event.

  • You either need to make your player solid too or use a behavior like 8-direction or platformer that interacts with solid objects.

  • My guess is you need to go to the properties for your layout (just click on an empty space in the editor while on that layout and see if "Unbounded scrolling" is set to Yes or No. That should solve it unless you have something else funky going on.

  • You're probably on the "Inspect" tab, which shows EVERYTHING. Click on the "watch" tab and it will return to normal framerate. Click on the eyeball next to the things in Inspect mode you want to keep track of in realtime and then switch to Watch to see it in-game at the correct framerate.

  • "else" is the basic way to do it, but why not just a simple cooldown variable? Whenever you do your menu 'action' just set the cooldown variable to like 0.5 (and subtract dt from it whenever it is over 0). Then another menu option can only be called if cooldown = or less than 0.

  • Off hand, my best guess without seeing the project is that your player is outside of your level boundaries. Set scrolling to unbounded in the layout properties. If it then scrolls to your player, this is the case. This would mean you need to increase the size of your layout.

  • Percent means "per one hundred" so it is value/possible then * 100. So if you have 5 apples out of a possible 7, that's 5/7*100 = 71.4%

    In C2 you can use the 'round' expression to round to the nearest integer (whole number). so round(5/7*100) would give you 71. If you want it to have the % symbol, just use &

    So:

    On Action---Set Text to round(5/7*100) & "%"

    Will set the text of a text object to 71%.

    Also, How Do I is generally (to me) for more in-depth questions whereas Beginnger's Questions is simpler questions for people starting out with C2.

  • It would take some planning, but you would need subevents that correspond to your "quality" variable. The button would just set the quality (say Low, Med, High). On low, remove most particles, most effects, certain scenery objects on start of the layout, any overlays you're doing. Medium would include particles but at a lower amount, omit just some of the bigger effects, some scenery objects, etc. High would be how you're making the game now. It all just needs to be run in your event sheets to modify your existing game through events based on the "quality" variable.

  • Here's a lantern effect I made for someone that you could easily adapt for flashlight use.

    http://www.adamcreations.com/show/shadowshow1layer.capx

  • I'm not sure what you have going on exactly with your events, but you could just set the player to invisible (instead of destroying) and set an instance variable on it to keep track of if the player is "dead" or not. That way you could disable things happening to them, it would look identical, and you could still do whatever you want to the player object since it still exists.

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  • Thanks for all the people who've checked it out! Just a few hours left

    vote for it!

  • It's really difficult to see what you have going on without a capx (or a capx of just that element of your game if you're not comfortable sharing the whole thing). We don't know any context to your game.

  • Out of the box, it can't be done. In Construct Classic, it was called "offset", but canvas 2d has issues with it.

  • C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

    Hah if only we were allowed to make updates! After the competition is over I'll probably go through it and give it some proper attention--there's only so much you can do in three days!

  • gillenew Your game was a ton of fun!

    Here's my entry for the Indies VS Gamers jam! Check out my trailer for Spero!

    Also, be sure to try the game out and vote for it!