buzzfrog's Forum Posts

  • 8 posts
  • The background is flashing when I display a Sprite that has the Physics Behavior.

    Can this be fixed or is it a problem with IE11?

    /dag

  • FYI

    That I can have an index on instances can help me. I did not know that before.

    [quote:2i7ld4a1]You can add a 0-based object index to get expressions from different object instances. For example Sprite(0).X gets the first Sprite instance's X position, and Sprite(1).X gets the second instance's X position. For more information see index IDs (IIDs) in common features. You can also pass another expression for the index. Negative numbers start from the opposite end, so Sprite(-1).X gets the last Sprite's X position.

    https://www.scirra.com/manual/78/expressions

  • Thanks

    I will check it out.

    /dag

  • Thanks, then I know. I have to do this differently.

    /dag

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  • Sorry guys. Maybe I am not thinking the right "construct 2 way". Thats why I ask.

  • No, not the UID, this is a property of an instance. (But it is good to identify an instance.) I want the instance itself.

  • As a professional developer am I used to store objects, not only strings and numbers, in a variable. Maybe I am thinking wrong what can be done in Construct?

    I know of course about the different Pick events you can do. I use them rather often. I also use Rex Instance Group (which is great).

    What I want to do is to compare from a big group of Sprites different things and see if they match. I know that it probably can be done in different way, but I really like to be able to store an instance of a sprite and then be able to get all properties for that sprite.

    /dag

  • In my game a work with many sprites and it would really help if I can save a sprite instance in a variable. I haven't found any solution to this.

    /dag

  • 8 posts