busydude's Forum Posts

  • I'm currently working on Everworld Island for Steam, FB Instant Games etc. :

    With Construct 2, this game was not possible (too slow), but with Construct 3 Runtime, it's fast enough :)

    More Info: massive-cube.com

    Wow, looks really good. checked out the steam page, looks promising!

  • Emailed you. Thanks!

  • 3rd party plugin from Rex:

    Date and Time: c2rexplugins.weebly.com/rex_date.html

    Or without any 3rd party plugins, you can use the Browser object and do this:

    Browser.ExecJS("Date()")

  • I'm not sure if this is the case, but it looks like your boxes have the physics behavior. Collision doesn't work unless both objects have physics behavior.

  • I personally use scale outer, but you need to have a bit more art outside of your screen view to compensate for bigger phones, scale inner cuts into your original screen size to adjust for other sizes.

  • Is there a current, working process to submit a Construct2 game to Apple's App Store?

    I have viewed, read, and tried many solutions but they all appear to be outdated. I have an iMac, Xcode, and an Apple Developer Account.

    I also have three games created in Construct2. I cannot export them to Construct3 because they are missing plugins only available for Construct2.

    You don't actually need to convert your C2 to C3 to build a xcode project with C3's build service, therefore you don't have to worry about missing plugins.

    Check here for more info and instructions: construct.net/tutorials/using-c3-to-build-c2-mobile-exports-22

    If you're doing this for the iPhone X, you'll have a bit more steps, check this tutorial: scirra.com/tutorials/9697/how-to-build-games-from-c2-with-cordova-for-every-platform

    Hope this helps :)

  • Do you need to use Construct 2 if you purchase templates from the store or can you use Construct 3? Thank you!

    Check if it uses any 3rd Party Plugins/Behaviors, if so, are those 3rd Part Plugins/Behaviors available for Construct 3.

  • > > This working for anybody yet?

    >

    > Already fixed

    Do you know if it will work correctly for a Construct 2 project imported to Construct 3? I'm deciding on buying Construct 3.

    If you convert a C2 project to C3 project, it works correctly, that means opening the your capx through C3.

    If you just use the C3's exporter with a C2 project without importing it, it does not work correctly.

  • This working for anybody yet?

    Already fixed

  • Hey Colludium, would you be able to convert this to C3? It doesn't have to use the C3 runtime, just so I can export it to mobile correctly.

  • The iPhone X display for normal C3 projects now fits the iPhone X display nicely. I built my C2 project with Construct 3's build service, but sadly it does not fit like the C3 project. I even try adding viewport-fit=cover, but it still leaves a gap. Is there an extra step or something? I can't convert my C2 project to C3 because the plugins aren't converted yet.

    Also, statusbar still doesn't seem to work for it.

    Ashley Nepeo

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well looks like most of these issues will be fixed on the next release hopefully:

    github.com/Scirra/Construct-3-bugs/issues/1642

    github.com/Scirra/Construct-3-bugs/issues/1279

    github.com/Scirra/Construct-3-bugs/issues/1578

  • Any updates on this?

  • Hey, is Velocity X and Velocity Y like regular Platform's Vector X and Vector Y. If so, it's not working for me.

  • > Try Firebase, rex made plugins for it.

    >

    This works wonders busydude thank you!

    It was relatively easy to set up in the Firebase backoffice.

    I bought an example .capx from the Scirra store that wasn't that good (too messy!!) but I believe it to be the only one available.

    Took me a day and a half but I just modified the login system enough to suit my needs and I'm currently adding leaderboards and everything seems easy and smooth now.

    Again, thanks for your suggestions guys!

    Awesome! glad you got it to work, thank Rex for the awesome plugins!