It's hard to tell without a capx. Can you upload one to look at please?
Agreed with TGeorgeMihai. It seems like the scale modes are more what you want then the sprite sizes.
My problem was that the tilemap bar wasn't showing up even though it was clicked, so I thought I was doing something wrong or couldn't figure it out. I reinstalled construct and this time the tilemap bar is there. Sorry for the confusion (though a more advanced tutorial would still be nice once some more features are added).
Any chance of someone posting a tilemap tutorial please? I've read through the blog posts and everything else I can find but I still can't figure out how to use it. Thanks for the consideration.
Looks like it could be cool. Though I wanted to be able to smash something! ;) Nice work on the art so far.
Develop games in your browser. Powerful, performant & highly capable.
Like tlarkworthy said, the game is way too hard to control. It may be easier for you because you designed it but for the normal player it's much to difficult to control to be fun.
The concept and art is good though, keep at it!
I believe I saw an option in construct 2 project settings to turn the retina display settings on or off.
I copy my post every time before submitting here. It happens almost every time.
Nicely done.
ahr ech indeed it is :)
Do you have a capx to look at?
Could you be spawning more then one sprite at a time?
Just updated the first post with the update since I was able to upload it correctly this time!
Yes and yes. There are tutorials for both. Check the tutorial section of this website and the example folder included with the program after you download it.
My first game. It's ready to play and send feedback so I can improve it for public release. Thanks for looking!
You can find the download link here:
scirra.com/forum/a314-exposed-my-first-game_topic80539.html
<img src="http://www.dennisburch.info/screenshottitle.jpg" border="0" />
<img src="http://www.dennisburch.info/screenshotupdated.jpg" border="0" />