Burvey's Forum Posts

  • can you post a capx?

  • I'm not sure if the arcade version is working properly or not. The game is saying "Win" even when I clearly lose. :) Unique concept, keep working on it.

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  • If there's anyone out there that has had success making the enemy fleet wave movement patterns I would really like to hear from you and get some ideas. I'm not looking to copy your patterns, I just want to figure out a better way to create mine. Thanks again.

  • ffman22 I get the message "Video can not be played because the file is corrupt."

  • Nice work figuring it out. :D

  • Agreed. The first thing I do when I open my projects is rearrange the tabs how I like them.

  • Spanish to English translation provided by Google Translate:

    hi thanks jeeba, what happens is that I read that you can live sync the game with the weather, for example, the middleware is responsible for telling the graphics engine how time and thus changes the angle of the lights, or how the weather changes in a game, ie actual climate interacts with the game.

    jayderyu

  • Windwalker Thank you very much for your input. I'm going to try to implement as many of the changes as I can to improve the layout as well as add a more interactive how to play feature. I really want to make the game as good and playable as possible. All the feedback is great.

  • I've been playing around with making an infinite space shooter for a few days. What I'm trying to do is figure out a good way to set patterns for the enemy squads to move in, like back on the old arcade games. I've tried a bunch of different ideas that I came up with but none of them seem to work very well. I'm sure this has been done many times before but I can't find anything in the tutorials or old forum posts on how to do it. Can anyone who has done this before lead me in the right direction on how I can set up some nice patterns?

    PS - I've tried using several combinations of sine, bullet, gravity, physics, pinning to invisible rotating sprites, self.x + etc... but I just can't get it to work nicely. I'm not very good at math so that's probably one of my biggest problems. Also, I'm currently using the wrap behavior for the ships, but I can always change that if needed.

    Thank you very much for any help you can offer.

  • Did you try Audio - On Ending... Play Audio 2

    By the way, you don't really need to preload music in most cases.

  • Thank you. I'll continue working on it. Any other feedback out there, please?

  • valdarko Thank you for the advice. I'm trying to think of how I can do that so I can implement it. Currently the way I have it the effectors are bordered in red if they are deactivated and green if active. Most of the other icons are for reference (if something is upgraded or not). Perhaps I can figure out another way to show those. Currently they are blue if active and orange if not. Any ideas how I can improve the interface?

  • Beaverlicious The How To Play section isn't interactive, it's a slideshow that shows how to play. To play the game press New Game :)

    EDIT: Also for the observations, once you make them you can click on View Observations to review them, you don't have to try to memorize everything.

  • Hello. I posted a few days ago that I finished my first game but I haven't received any feedback on it yet. If you would be willing to play and give me some feedback I would really appreciate it.

    A.314 Exposed is a strategy puzzle game. The objective is to destroy a virus before it breeches containment and infects the worlds population. Observe cells and viruses to discover their strengths and weaknesses then effect them with media such as heat, cold, plasma and radiation. Upgrade containment systems, create theoretical antidotes, expose test subjects, release antibodies, unlock extremely powerful effectors and more. Do whatever you can to destroy the virus before it breeches containment!

    I've uploaded a web version here:

    http://www.dennisburch.info/a314exposed/web/index.html

    Keep in mind that like most html5 games, it only works well in chrome.

    There's also the windows version (which I was developing for) that you can download from the link in my signature if you would like.

    PS - The game is designed for and therefore easiest to use on touch screen desktops and laptops, but it will work with a mouse as well.

    Thank you,

    Dennis