I think it's the side view with the oblong head on the long neck that did it for me. And no need to change the character! There's only so many 'looks' you can achieve on a humanoid figure. :)
Cool idea. Your character reminds me of E.T. lol
It works fine for me as well, while using Chrome preview. It doesn't work for me in Node-Webkit BUT I've been having an issue and for some reason can't get the gamepad to work in Node-Webkit on any projects. What are you trying to preview in?
Assuming your game is top-down, would something like if character.y is less then character2.y then set character z order to the back work?
If you add the Persist behavior to your objects that you want to remain then you should be good.
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I had over 16,800 molecules before my clicking finger gave out lol.
You're not using platformer controls though. If you want to use 8 direction controls then you have to figure out work arounds to make things work (at least until the 8 direction behavior is updated/improved upon).
I've updated the capx a little more to get you started. You'll just need to download it again. The only way to learn is to keep playing around with it until you can make it work how you like. :)
dennisburch.info/8directionjump.capx
It's only set to do that. You have to make the events to make it work how you like.
Very cool! Should be a hit. :)
This example is EXTREMELY crude and simplified but it may get you thinking in the right direction. Arrows to move and J to jump.
Can't you just do what is shown here: scirra.com/tutorials/274/8-direction-behavior-with-jump and along with that add an event which moves the sprites position depending on which buttons are down?
Any chance you'll be adding gamepad support?
I'm not sure what you're asking. Are you trying to add animations to your sprite? If so, double click on the sprite and you can add animation frames in the image editor.
Shadow is the easiest way by far. I suppose you could fake it using the same technique as the shadow only without the actual shadow sprite in place, if you have a really good jump animation set up on your character.